Gaming's would-be innovators
15 ambitious failures that tried to change the world
What it Tried to Do: Herald a new beginning for the Microsoft-era Rare.
What It Did: Inspire many copies of Goldeneye 007 to be dug out of their closets.
What Went Wrong: Besides Nintendo’s own content, there were few better indicators of quality in the N64 era than a Rare title. So when Microsoft announced its acquisition of the Stamper Brothers’ company, Xbox fanboys rejoiced. The partnership eventually bore fruit in the form of Grabbed by the Ghoulies, a Halloween-themed beat-‘em-up that left plenty of fans scratching their heads: Where was the inventiveness of Blast Corps, the snark of Conker’s Bad Fur Day? Was Ghoulies a devilishly tough kids’ game, or a saccharine-sweet survival horror? Who were the losers here: Microsoft, the once-great Rare, or the gaming public? Ghoulies endowed the new Rare with a stench of mediocrity the company never recovered from: when the Stampers finally left the company, which they had started in the ‘80s, nobody minded much.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more