GameStop beta testing PS3 and Xbox 360 game streaming (but is it too late?)

There may soon be a day when GameStop beams its wares directly to your dashboard. A day in mid-2012, to be precise. This week, the brick and mortar video game retailer announced thatit hasstarted beta testing its own PS3 and Xbox 360 game streaming service, with plans invite US gamers to the pre-party later this year.

GameStop's entry into the video game streaming market follows itsacquition of the Texas based streaming technology firm Spawn Labsback in April. In 2009, Spawn Labs earned some geek pressafter introducing the HD-720, a set-top device which allowed gamers to play PS3 or Xbox 360 games through a web-enabled PC. The device ran on Spawn Labs' proprietary streamingsoftware client, and it is this technology which GameStop has been tinkering with to stream games to smart phones, PCs and now consoles.

"Spawn recently began its first beta and is currently live, testing the streaming of Xbox 360, PS3 and PC games from a data centre in Austin, Texas," said GameStop president Tony Bartel in this week's statement, noting, "We continue to get positive feedback from our publishing partners about the pro-console, low-investment model that we have chosen."

The Spawn client will be made available to GameStop's 12 million plus PowerUP program members, and Eurogamer has confirmedwith an overseas GameStop rep that the service “is in the plans” tolaunch inthe UK after itdebuts in theUS next year.

By the time GameStop rolls out its game streaming service,the companywill be forced to contend with some fairly well-established competitors. OnLive, launched in June 2010, is already available on virtually every smart device and home computerwith sights on PS3 and Xbox 360, and is slated tolaunch in the UK this September. Just this week at GDC Europer, OnLive publisher and developer relations headChris Donahue told MCVthe company was actively pursuing exclusive deals with big name publishers and developers, and was even flirting with the idea of opening its own development office, hinting: “It’s possible we’d set up an internal studio, there’s a lot of people at OnLive who have worked on that side of the business. I can’t say we’ll definitely have a first party, but there’s every possibility that we’ll have third-party exclusives.”

Meanwhile, GameStop's other potential competitor Gaikai announced earlier this month it was close to striking deals with most of the major publishers, and its extremely high performance Server 2 (think Crysis 2 on demand) is in closed beta testing. Coupled with EA's recent release of Origin, Valve's continuing evolution of Steam and the imminent arrival of entertainment streaming service OTOY, the cloud is certainly getting crowded. But then, a little competition never hurt, no?

More details regarding GameStop's console streaming service, and the open beta, are expected to arrive soon.

Aug 19, 2011


Retail giant's acquisition is the first major step in a campaign against Steam and OnLive




OnLive wants cloud-based gaming tech on PS3 and 360
The timing is perfect, says OnLive VP




GameStop wising up to digital realities
Top exec talks about GameStop's future in digital distribution

GameStop's entry into the video game streaming market follows itsacquition of the Texas based streaming technology firm Spawn Labsback in April. In 2009, Spawn Labs earned some geek pressafter introducing the HD-720, a set-top device which allowed gamers to play PS3 or Xbox 360 games through a web-enabled PC. The device ran on Spawn Labs' proprietary streamingsoftware client, and it is this technology which GameStop has been tinkering with to stream games to smart phones, PCs and now consoles.

"Spawn recently began its first beta and is currently live, testing the streaming of Xbox 360, PS3 and PC games from a data centre in Austin, Texas," said GameStop president Tony Bartel in this week's statement, noting, "We continue to get positive feedback from our publishing partners about the pro-console, low-investment model that we have chosen."

The Spawn client will be made available to GameStop's 12 million plus PowerUP program members, and Eurogamer has confirmedwith an overseas GameStop rep that the service “is in the plans” tolaunch inthe UK after itdebuts in theUS next year.

By the time GameStop rolls out its game streaming service,the companywill be forced to contend with some fairly well-established competitors. OnLive, launched in June 2010, is already available on virtually every smart device and home computerwith sights on PS3 and Xbox 360, and is slated tolaunch in the UK this September. Just this week at GDC Europer, OnLive publisher and developer relations headChris Donahue told MCVthe company was actively pursuing exclusive deals with big name publishers and developers, and was even flirting with the idea of opening its own development office, hinting: “It’s possible we’d set up an internal studio, there’s a lot of people at OnLive who have worked on that side of the business. I can’t say we’ll definitely have a first party, but there’s every possibility that we’ll have third-party exclusives.”

Meanwhile, GameStop's other potential competitor Gaikai announced earlier this month it was close to striking deals with most of the major publishers, and its extremely high performance Server 2 (think Crysis 2 on demand) is in closed beta testing. Coupled with EA's recent release of Origin, Valve's continuing evolution of Steam and the imminent arrival of entertainment streaming service OTOY, the cloud is certainly getting crowded. But then, a little competition never hurt, no?

More details regarding GameStop's console streaming service, and the open beta, are expected to arrive soon.

Aug 19, 2011


Retail giant's acquisition is the first major step in a campaign against Steam and OnLive




OnLive wants cloud-based gaming tech on PS3 and 360
The timing is perfect, says OnLive VP




GameStop wising up to digital realities
Top exec talks about GameStop's future in digital distribution

TOPICS

Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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