As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"

Ultima Online
(Image credit: EA)

Raph Koster knows a thing about making an enduring MMO, as he helped create one of the longest lasting MMOs of all time with Ultima Online.

Ultima Online is uniformly considered an early pioneer of the MMO space, releasing back in 1997 and becoming big enough that it's widely credited with popularizing the genre before World of Warcraft became the standard-bearer according to Koster. Point is, if there's one person to ask about how to make a long-lasting MMO, it's Koster, so we did exactly that. The answer? The friends we made along the way.

"The number one predictor of people staying in an MMO is the friends they make, and whether their friends are there - it's the biggest thing that makes a difference," Koster says. "And if you don't design towards having social development and community in your game, it will suffer over time. Content does not last forever, right?

"People go back to the same public park not because there's more park to see, but because they want to enjoy it with their friends. And it's the same thing for a great MMO. You might have been there and done that on all the content in there, but you go back because it's a place to enjoy with friends, right? So that means you have to do an awful lot of design work around enabling and supporting that."

As someone who's made lifelong friends in Ultima Online specifically and pretty much stopped playing when they stopped playing, I am uniquely unqualified to argue with Koster here. I still go back from time to time to mine some of that sweet, sweet nostalgia, but yeah, it feels kind of empty.

Koster's new studio, Playable Worlds, is working on a new sci-fi game called Stars Reach, which he's hoping will modernize the MMO genre. Koster and fellow RPG veteran Eric Goldberg bill the game as a "sandbox science-fantasy MMO where you explore deeply simulated living worlds in a shardless galaxy", with "a fully player-driven economy full of peaceful ways to play." I'm definitely getting modern spacey Ultima Online vibes from it, which sounds great.

Former Ultima Online lead wants his new MMO to satisfy the "huge, huge appetite" for "a more immersive parallel world" like the ones in Sword Art Online and Animal Crossing.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A WoW Classic player chased by a dinosaur in a green forest
Former Ultima Online and Star Wars Galaxies dev says MMOs have "been in a rut for a long time" after World of Warcraft's popularity narrowed down "a much more diverse genre"
A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.
Making an MMO is like "founding a city" says Ultima Online and Star Wars Galaxies veteran, but his ambitious new sci-fi fantasy game sounds more like a "parallel world"
Three girls face the camera with big smiles in Animal Crossing New Horizons
Ultima Online lead says "Animal Crossing and Stardew Valley and all these other kind of cozy games" are filling a gap in modern MMO design
Stars Reach
Former Ultima Online lead wants his new MMO to satisfy the "huge, huge appetite" for "a more immersive parallel world" like the ones in Sword Art Online and Animal Crossing
A screenshot from the pre-alpha of Stars Reach, showing a buff, masculine character with large horns stood in front of a blue sky with pink clouds.
MMO legend's "spiritual sequel to Ultima Online and to Star Wars Galaxies" is getting a Kickstarter campaign "because the climate for games investment is terrible"
Three players stood on an asteroid in Stars Reach.
Ultima Online and Star Wars Galaxies' "spiritual sequel" smashed its $200k Kickstarter target in under an hour, and the sci-fi fantasy MMORPG is now on track to double its goal
Latest in World of Warcraft
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
A WoW Classic player chased by a dinosaur in a green forest
Former Ultima Online and Star Wars Galaxies dev says MMOs have "been in a rut for a long time" after World of Warcraft's popularity narrowed down "a much more diverse genre"
The Trader’s Gilded Brutosaur Mount in World of Warcraft.
World of Warcraft got a $90 dupe of a mount worth $475 around 6 years ago for the MMO's 20th anniversary, and fans reckon Blizzard made at least $15 million off it
WoW Hardcore streamer receives $7k donation on one condition: he has to delete everything he owns
World of Warcraft's new Trader’s Gilded Brutosaur mount
World of Warcraft director says last year's Hardcore release was a better version of classic WoW than WoW Classic was
Diablo 4 screenshot
Blizzard's 2024 stats expose your 480 million deaths, 1.7 trillion murdered demons, 8.34 billion hours played, and how allergic Americans are to the metric system
Latest in News
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
Robert Downey Jr announces his Doctor Doom casting at San Diego Comic-Con 2024
"He is so dialed in": Robert Downey Jr. is coming up with backstory and costume ideas for Doctor Doom ahead of Avengers: Doomsday
Stardew Valley
With another "thank you," Stardew Valley creator Eric Barone brings an update arc to a close with "the Switch patch to fix the last Switch patch"
Demon Slayer Infinity Castle
Over 80 countries and 42 days: the first Demon Slayer Infinity Castle movie's remarkable staggered release plans have been revealed – including a US date
Monster Hunter Wilds
Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"