"With Arc Raiders, we wanted to lean into some of the contemporary conversations around robots and AI": Embark Studios talk creating an extraction shooter with bite

Screenshots of extraction shooter Arc Raiders
(Image credit: Embark Studios)

After being overtaken by aliens and viral outbreaks, robotic killing machines once again feel like the greatest threat to humanity, which makes the enemies of multiplayer extraction shooter Arc Raiders all the more timely – especially as debates around generative AI continue, in the wake of other large-scale tech trends. It's certainly not lost on the team at Stockholm-based Embark Studios.

"With Arc Raiders, we wanted to lean into some of the contemporary conversations around robots and AI," explains Sven Grundberg, director of brand and communications at Embark Studios. "Depending on who you ask, the prospect of intelligent machines is as terrifying as it is mind-blowing and exciting, so this game felt like an opportunity to explore that." It's perhaps all the more resonant that these robots, the titular Arc, aren't Arnie's killer terminators but something even less humanoid yet also recognisable right now, be it flying sentry drones or larger threats with animalistic limbs straight out of Boston Dynamics' labs.

Big in 2025

Big in 2025 is the annual new year preview from 12DOVE. Throughout January we are spotlighting the 50 most anticipated games of 2025 with exclusive interviews, hands-on previews, analysis, and so much more. Visit our Big in 2025 coverage hub to find all of our articles across the month.

Rise of the robots

Arc Raiders survivors in metal and fabric armor

(Image credit: Embark Studios)
Key info

Developer: Embark Studio
Publisher: Embark Studios
Platform(s): PC, PS5, Xbox Series X
Release date:
TBC 2025

There is nonetheless a notable retro style to Arc Raiders' science fiction, with '80s inspirations coming not just from action sci-fi movies but also fashion and music, including the 80s-inspired synthpop of Robyn's 'Dancing On My Own' that accompanied the game's announcement back in 2021. “We like to say that this is a grounded sci-fi game with bold contrasts — the environment and the world are full of historical artifacts mixed with futuristic remnants, and the ARC machines are an embodiment of this style, blending the foreign and the familiar,” says Grundberg.

It's a decade that undeniably continues to influence our pop culture but Grundberg tells us that they also wanted to bring their own fresh spin to it instead of just a mere nostalgia play. "We really felt that the throwback nature of the style embodied Arc Raiders’ story and helped bring our post-post-apocalyptic setting to life. The style also allowed us to convey that humanity was starting all over again, but not entirely from scratch."

In other words, don't expect a complete reset of civilization like Horizon's hunter-gatherer tribes but a still recognizable humanity that has taken refuge underground, save for the raiders who dare to venture to the surface, facing not only deadly machines but other rival raiders, for all the precious loot that they can carry on their steel frame backpacks in exchange for better gear and upgrades back at the den. It's in its worldbuilding, which includes a lot of destroyed buildings, with rooftops that you can easily zipline across also make for great vantage points, where Arc Raiders hopes to stand out from the extraction shooter competition. It's a goal that could open it up to newcomers just as much as giving extra depth to players who've already cut their teeth on the likes of Escape from Tarkov.

Approaching an old sandswept house in Arc Raiderss

(Image credit: Embark Studios)

"Arc Raiders … branches beyond the extraction genre with elements of action survival, adventure and battle royale"

"We think that Arc Raiders is uniquely positioned in that it branches beyond the extraction genre with elements of action survival, adventure, and battle royale as well – opening the door for players who may not have tried an extraction shooter before, but keeping the high-stakes elements current extraction players love," explains Grundberg. "We’re also focusing a lot on building out the universe – It’s been really important to us throughout this process that the world of Arc Raiders is something vibrant and dynamic, with a rich narrative and versatile gameplay, enabling players to really immerse themselves in our world. We really think there’s an adventure here for any kind of player."

Multiplayer shooters are a ruthlessly competitive space – look no further than the high-profile casualties of Hyenas and Concord – yet some of its best can also be intimidating and inaccessible. There's however a lot to be hopeful for Embark in making Arc Raiders a more approachable and appealing extraction shooter that may make it a mainstream hit. It certainly helps that it already has the success of The Finals under its belt, and is taking those learnings directly into Arc Raiders – though crucially not all of them, given its pivot from free-to-play to premium release. "Launching a game in practice is one thing in theory and another thing in reality," says Grundberg. "The Finals was Embark’s first game to market, and we’re learning things every day. We recently hosted a closed tech test and the feedback we received was very encouraging and helped to point us in the right direction with how to continue to grow the game and optimize the experience for players." There's plenty of reason to hop in and scavenge come launch.


If your trigger finger can't wait for Arc Raiders, check out the best FPS games that made our list

TOPICS
Alan Wen

I'm a freelance games journalist who covers a bit of everything from reviews to features, and also writes gaming news for NME. I'm a regular contributor in print magazines, including Edge, Play, and Retro Gamer. Japanese games are one of my biggest passions and I'll always somehow find time to fit in a 60+ hour JRPG. While I cover games from all platforms, I'm very much a Switch lover, though also at heart a Sega shill. Favourite games include Bloodborne, Persona 5, Resident Evil 4, Ico, and Breath of the Wild.

Read more
Paragliding in Exoborne towards a rig
Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
Running through weather phenomenons and getting into shootouts with rival squads in Exoborne
If "Wildest Extraction Shooter" was an award category, Exoborne would win – especially after its first playtest
Fighting through environments destroyed by weather disasters in Exoborne
Extraction shooter Exoborne's extreme weather makes the world "a playground of verticality, unexpected discoveries, and dangerous combat spaces"
Shooting robots in FPS Metal Eden
Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
Atomfall Big in 2025 hero image showing screenshots of the game in a banner pattern
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
Latest in Third Person Shooters
Helldivers 2 screenshot showing someone using a big gun
Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
The Invisible Woman in Marvel Rivals
Marvel Rivals devs know exactly how popular Invisible Woman is, and say that "body shape or silhouette" add to a character's popularity in a way far more innocent than the internet deserves
Helldivers 2 Warbond
Helldivers 2 players "became obsessed" with Malevolon Creek, but it was Gabe Newell who really kicked off one of Super Earth's bloodiest battles
Heroes and villains face off in Marvel Rivals key art
Marvel Rivals exec isn't afraid of roster bloat after NetEase promised new heroes every 6 weeks: "There's no limit for the sky. We just throw everything at it"
Marvel Rivals: Ignite #1
Marvel Rivals goes manga in a new comic from Peach Momoko and three other Japanese artists that reveals several new in-game costumes
Helldivers 2 Ultimatum
Helldivers 2 director says "balance is a myth," and devs shouldn't spend more than 5% of their time on it: "If you balance out all the chaos, you've made an uninteresting game"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG