Marvel Rivals Mister Fantastic abilities, tips, and how to play him
Master Mister Fantastic in Marvel Rivals with his surprisingly tanky qualities for a Duelist
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Marvel Rivals' Mister Fantastic is a goofy Duelist who shouldn't be underestimated thanks to his incredible durability and elastic grappling. He's a three-star Duelist with some complexity and nuance, but most notably, Mister Fantastic is an oddly tanky DPS character in Marvel Rivals, and can absorb lots of damage and even improve his own attacks. Those who play Magneto will have some understanding of this dance, and below we'll go into more detail about how to play Mister Fantastic in Marvel Rivals properly, with tips and advice for playing the leader of the Fantastic Four.
All Mister Fantastic abilities in Marvel Rivals
Below are all Mister Fantastic's abilities in Marvel Rivals, as well as how best to use them in combat to help you disrupt the enemy and get KOs:
- Stretch Punch (R2/RT): Standard attack, a long range punch that deals respectable damage at a slower rate. However, there are no ammo limitations or reloads, so you can keep up a constant barrage.
- Reflexive Rubber (R1/RB): Briefly absorb up to 275 damage from all sources, then launch it back in the direction of your reticule. Really good at countering snipers like Hawkeye and Black Widow, especially if you're only popping your head out for a moment.
- Flexible Elongation (L1/LB): Pick an enemy or ally and dash towards them with a shield on you. If you hit an enemy they take damage, and if you hit an ally you give them a shield. A good way to close distance, but not especially powerful as an attack.
- Distended Grip (L2/LT): Entangle an enemy with one arm, then either drag them towards you or grab another enemy to slam them together in midair. Not hugely damaging, but a good crowd control option.
- PASSIVE: Elastic Strength: All abilities generate "Elasticity", measured on your reticule. Elasticity increases melee damage, and reaching 100 Elasticity briefly grants you massive amounts of Shield and an extreme temporary damage buff, though increases your size. For about five seconds, you'll go from being a Duelist to a Vanguard.
- TEAM UP: Wedded Harmony (Circle/B): When paired with the Invisible Woman in Marvel Rivals, she can grant Mister Fantastic a temporary shield that provides constant bonus health and damage resistance.
- ULTIMATE: Brainiac Bounce (L3+R3/LD+RS): Leap into the air and hit the ground dealing area-of-effect damage and slowing enemies. If you damage somebody, you can bounce again up to six times, with each bounce improving the damage and slowing effect per hit, so it's a good way to thin out enemy groups or wear down slower tanks.
How to play Mister Fantastic in Marvel Rivals
Mister Fantastic is one of the odder Marvel Rivals characters, a mix of melee DPS, crowd control, and tanking abilities. He has 350 health, which is a lot for a Duelist, but the fact that his Reflexive Rubber ability temporarily makes him immune to all damage, and that all his abilities build up to his Elastic Strength passive, means he has incredible survivability. This can be improved even more with his Wedded Harmony Marvel Rival Team Up with Invisible Woman, allowing Reed Richards to survive when in danger on the frontlines.
The best way to play Mister Fantastic is ultimately to play from a medium range distance, using your reach to hurt enemies, separate them from the group and build Elasticity. You're not the most mobile of characters, so standing behind a tank and throwing punches over their shoulders is a healthy option, throwing foes around to break up groups or pull in the weaker ones with Distended Grip.
You can't stay too far away though, as both your best powers - Elastic Strength and your Brainiac Bounce ultimate - are great for melee. These are your moments to dash forward (ideally with Flexible Elongation) and tear through the enemy team, especially if they're all grouped together.
Ultimately, Mister Fantastic's range, limited mobility and crowd control make him feel like a character who will thrive more in the teams trying to stop a payload being moved, rather than on the aggressive team.
Wondering when the Human Torch and the Thing will be joining the fray? We've got all Marvel Rivals upcoming characters listed here!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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