Helldivers 2's hot new feature is Super Commas, so you can properly see how many comrades have been slaughtered

A screenshot from the Helldivers 2 opening, showing the Super Earth Spokesperson shouting.
(Image credit: Arrowhead Game Studios)

Helldivers 2's latest blockbuster feature is commas, to more effectively communicate how many comrades have been killed fighting for Super Earth.

Earlier today, Helldivers 2 dropped quite a weird update on Twitter. Developer Arrowhead revealed that a missing "decimal separator plug-in" for the in-game Galactic Map had recently been recovered, and so "Super Commas" are now up and running in the shooter for all to bask in the glory of. You can see the feature in action in the second screenshot just below.

Yes, the brand new feature for Helldivers 2 is decimal points. This means that, rather than the amount of Helldivers 2 players killed in action since launch appearing a one impossibly large number, you can now see that over one billion of Super Earth's finest have been slaughtered attempting to defend their home planet from Automatons and Terminids.

Distressingly, this means that more Helldivers troopers than enemies have actually been killed in the shooter, if the figures above are accurate. That probably has a lot to do with friendly fire, which tears through Helldivers 2 players a hell of a lot more often than it does Automatons or Terminids, who have much better trigger discipline than some players out there.

This is a lot less dramatic, admittedly, than the new Helldivers 2 patch which adjusted ricochet damage to send rockets flying back from enemies right at the troopers that fired them. There's some debate over whether the ricochet change actually is as dramatic as some players are making it out to be, but it looks like it's giving some players a very tough time.

Check out our best Helldivers 2 loadouts guide for the finest equipment to take on every mission type.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.