Helldivers 2 devs are rolling back some of Escalation of Freedom's controversial Flamethrower changes and buffing damage by 33%, putting bug barbequing back on the menu
Arrowhead is also revealing a new change each day as we near the September 17 patch
Helldivers 2 studio Arrowhead says it hears players "loud and clear" about the controversial Flamethrower changes rolled out in last month's big Escalation of Freedom update, so tweaks are being made to make cooking Chargers as fun as it once was.
As hinted in the blog post shared last week, which gave some insight into the devs' progress through their 60-day action plan, Flamethrower damage and mechanics are being reworked (or re-reworked?) in the next Helldivers 2 update launching on September 17. "We've heard you loud and clear and Flamethrower damage is increased by 33%," Arrowhead writes on Twitter.
We've heard you loud and clear and Flamethrower damage is increased by 33%🔥Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flamebased weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers and Hulks. #BuffDivers pic.twitter.com/O9oipGJsfdSeptember 10, 2024
"Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flame-based weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers, and Hulks."
In the announcement, Arrowhead also confirms that the devs will "shed more and more light" on its upcoming alterations each day until the September 17 update, so we can expect plenty more details soon.
Previously, Arrowhead also committed to "significant changes" that will hit Armor Penetration thanks to "an initial balancing pass on over 30 weapons and stratagems." You've also got reworks to Anti-Tank weapons and enemy armor and health values, meaning some bugs and bots won't be as nasty as they once were. While today was all about the flamethrowers, expect to see what else is changing elsewhere over the coming days as we near September 17.
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I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
- Iain HarrisDeputy News Editor
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