Extraction shooter Exoborne's extreme weather makes the world "a playground of verticality, unexpected discoveries, and dangerous combat spaces"

Fighting through environments destroyed by weather disasters in Exoborne
(Image credit: Sharkmob AB)

The fundamental premise of any extraction shooter is simple; get in, do the job, get back out. Preferably alive. Exoborne is planning to make the whole experience a wilder ride than usual. Will there be enemies? Of course. Will you have to complete objectives? Naturally! But the whole experience will take place in a world that has been ravaged by extreme weather, apocalyptic conditions that show no sign of calming down when you enter the scene.

"We had just come out of a project at another studio where we got to 'break' New York," explains Sharkmob co-founder Martin Hultberg [presumably meaning Tom Clancy's The Division, on which he was IP director], "so it seemed natural that the next step was to break the world. We looked at a bunch of different extinction level scenarios, but landed on extreme weather as the more interesting one because of how primal and dynamic it is. It is a type of disaster everyone understands."

Big in 2025

Big in 2025 is the annual new year preview from 12DOVE. Throughout January we are spotlighting the 50 most anticipated games of 2025 with exclusive interviews, hands-on previews, analysis, and so much more. Visit our Big in 2025 coverage hub to find all of our articles across the month.

World unbuilding

Players fighting through natural weather disasters in extraction shooter Exoborne

(Image credit: Sharkmob AB)
Key information

Developer: Sharkmob AB
Publisher: Level Infinite, Sharkmob AB
Platform(s): PC, PS5, Xbox Series X/S
Release date: TBC 2025

Signs of the end times are everywhere. Structures are broken, areas are abandoned, and sinkholes have appeared. Which, of course, is great! That means the world you'll be playing in is a world full of gameplay possibilities. "Since it is a disaster that evolved over time it has left layers of destruction, and those layers help create the character of this world," says Hultberg. "You can tell you are in the United States because of architecture, branding, billboards, vehicles, etc., but everything is… off. Things are in places they shouldn’t be, buildings partially buried or sheared off, some areas overgrown and others washed out. All these areas effectively become different biomes that affect how you play and fight – a playground of verticality, unexpected discoveries, and dangerous combat spaces."

Why venture out into this dangerous world at all? Because there are precious resources to be had out there, resources that you can use back at base to craft and upgrade the kit that will help you come back alive. Resources, it's worth noting, that enemy players will also be looking to scavenge; from your corpse, if necessary (and you'll all also be fighting the enemy NPC factions). Weapons and mods can be customized, but so can your all-important exosuit, known as an exo-rig.

Your exo-rig has slots that can be upgraded with certain abilities. A shield would come in handy, right? So would some extra armor. But you're after loot, remember, so expanding your inventory space would be a pretty good investment. Perhaps you'd like the ability to scan for enemies through walls, or call in an airstrike. You can set up your rig in a way that best suits your playstyle. However you play, it also hides a grappling hook and a paraglider, giving you the best chance of being able to navigate the ruined landscape, and to master the deadly conditions and even use them to your advantage.

Players fighting through natural weather disasters in extraction shooter Exoborne

(Image credit: Sharkmob AB)

All this – the exploration, the firefights, the traversal of a broken world – takes place in the midst of a dynamic, painstakingly crafted weather system, as Hultberg explains. "Although Unreal 5 is a powerful tool, when it comes to our weather it has required a lot of design, engineering, lighting, and special effects work to get to the point we are at now. The complexity is not just in the different weather sets, but also in how they synergize with the powers of the exo-rigs, transition to other sets, blend, interact with each other, and interact with other systems creating emergent gameplay that means every session is unique."

If you're feeling particularly brave, you can set out into the world by yourself, defying ridiculous odds like a Hollywood sci-fi action hero. With unpredictable lightning strikes that can fry you though, and tornadoes to send you hurtling through the air while a group of enemies tries to give you a few extra holes, you might be better off playing alongside a few others to tip those odds slightly more in your favour. They'll be able to revive you when you're downed, too, assuming someone or something else doesn't get to you first.

Exoborne is lining itself up perfectly to provide a unique and memorable extraction shooter experience. "We are putting a lot of weight on the forces of nature, agile traversal across the world, and the power fantasy of the exo-rigs," Hulberg says. "Those three things combined provide a kind of shooter gameplay that we feel stands out from the rest and offers a thrilling and rewarding experience, with high risk – high reward in the sessions but a more consistent long-term progression."


To pass the time until Exoborne's launch, here are the best shooters you can play right now

TOPICS
Luke Kemp

Luke contributed regularly to PLAY Magazine as well as PC Gamer, SFX, The Guardian, and Eurogamer. His crowning achievement? Writing many, many words for the last 18 issues of GamesMaster, something he’ll eagerly tell anybody who’ll listen (and anybody who won’t). While happy to try his hand at anything, he’s particularly fond of FPS games, strong narratives, and anything with a good sense of humour. He is also in a competition with his eldest child to see who can be the most enthusiastic fan of the Life is Strange series.

Read more
Paragliding in Exoborne towards a rig
Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
Running through weather phenomenons and getting into shootouts with rival squads in Exoborne
If "Wildest Extraction Shooter" was an award category, Exoborne would win – especially after its first playtest
Screenshots of extraction shooter Arc Raiders
"With Arc Raiders, we wanted to lean into some of the contemporary conversations around robots and AI": Embark Studios talk creating an extraction shooter with bite
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Atomfall Big in 2025 hero image showing screenshots of the game in a banner pattern
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
Latest in Third Person Shooters
Jeff the Land Shark as he appears in Marvel Rivals
Marvel Rivals has an unintentional Team-Up ability for Jeff the Land Shark and Doctor Strange, who can join forces for a bug that sends foes into an inescapable void
Four Helldivers lined up on base ship
A year after Malevelon Creek became Helldivers 2's fiercest battleground, it looks like the Automatons are coming back for more
Helldivers 2 screenshot showing someone using a big gun
Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
The Invisible Woman in Marvel Rivals
Marvel Rivals devs know exactly how popular Invisible Woman is, and say that "body shape or silhouette" add to a character's popularity in a way far more innocent than the internet deserves
Helldivers 2 Warbond
Helldivers 2 players "became obsessed" with Malevolon Creek, but it was Gabe Newell who really kicked off one of Super Earth's bloodiest battles
Heroes and villains face off in Marvel Rivals key art
Marvel Rivals exec isn't afraid of roster bloat after NetEase promised new heroes every 6 weeks: "There's no limit for the sky. We just throw everything at it"
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out