Arrowhead gives Helldivers 2 players hope for fiddly auto-climb feature and says it's "possibly tweaking" how it works "in the near future"
"We have several options and haven't decided on which changes will be made if any, but likely some"

Helldivers 2 developer Arrowhead Game Studios says it's "possibly tweaking" the auto-climb mechanic that some players have been complaining about since launch.
Auto-climb, or auto-vault, is a mechanic that's seen its fair share of controversy since Helldivers 2 launched in February. The root of the issue seems to be the non-optional part - if you approach a climbable object, your Helldiver will automatically climb it, which for obvious reasons can impact all sorts of things, from the aiming of your shot to your positioning against enemy attacks. While some folks will naturally adapt, others have wanted an option to turn auto-climb off in the game's customization settings, and it sounds like Arrowhead just might be granting their wish.
"We're looking into and possibly tweaking the way auto-vault works in the near future," said community manager Twinbeard. "We have several options and haven't decided on which changes will be made if any, but likely some. There you go!"
- Arrowhead reveals the Helldivers 2 ideas left on its cutting room floor, from 5-player squads to low-gravity planets and a whole new armor system
- After an eventful year, Helldivers 2 devs hope "it will be less of a bumpy road when it comes to release accuracy" - but Arrowhead is still "prepared to take risks"
Obviously, the developer is being pretty non-committal about what, "if any," changes are coming to the auto-climb mechanic, but the fact that the developer is acknowledging the community's feedback is a good start.
Another, much bigger player request Arrowhead is at least considering imagines a world with bigger player squads, though the odds of that happening seem lower. All we know from the developer at this point is that it would "require a lot of work," which isn't exactly encouraging to folks who want more than four players in their democracy defense crew.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.



















Arrowhead reveals the Helldivers 2 ideas left on its cutting room floor, from 5-player squads to low-gravity planets and a whole new armor system

Helldivers 2 has a Major Order problem, but the solution isn't simple because "having 100% participation means the MOs will always be won and that introduces other issues"