Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"
Yes, Majora's Mask is a horror game and no one can convince me otherwise
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Maybe it's because I was a young child when The Legend of Zelda: Majora's Mask released in 2000, but I've always remembered it as the Zelda game that came closest to being a full-fledged horror game. Wait, no, it's definitely just because it's scary as hell.
Aside from the obvious stuff like the rage-filled moon that's staring at you with bared teeth, the whole game just has this pervasive sense of strangeness that's just really uncanny and unsettling. A few years later, Twilight Princess would inherit some of that spooky DNA, but that game is more analogous to a rebellious but good-natured teenager who hung around Hot Topic too much around 2006.
No, Majora's Mask is downright scary at times, and yet, one of its key developers, Takaya Imamura, never felt that way at all, telling Edge in issue #407 that: "Some key elements had already been decided, like the moon falling and the mask and that kind of thing. I needed to come up with a world that they would fit into and that would fit them in turn.
"In terms of the design of the mask and the moon, personally I didn't think of them as scary at all. I had in mind coming up with a unique design approach for them, but everybody told me how scary they were. People on the team were like 'whoa!'. It's just how it came out, I guess."
It's funny because the mask and the moon are probably the scariest parts of Majora's Mask... wait, no, that dubious honor has to go to the Gibdos in Ikana Canyon and the scene with that poor girl's mummified father. I genuinely still get the creeps thinking about that.
Anyway, yes, Majora's Mask is a horror game and no one can convince me otherwise.
Feel free to peruse our list of the best horror games for some more frightful fun.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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