RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"

Skyrim
(Image credit: Bethesda)

There's often quite a big difference between the number of people who start a game versus the amount who actually finish it, but RPG veteran Josh Sawyer says that doesn't matter – what does is making sure they're satisfied with whatever they do play, and Bethesda's timeless RPG Skyrim is a great example of that.

In a new video on his YouTube channel (below), Sawyer –  the director of Fallout: New Vegas and the Pillars of Eternity games – responds to a question from a viewer asking if stats showing a proportionately low number of people actually finishing games has an impact on his approach to game development. To this, Sawyer says: "We want the player to play the game and, whatever amount that they play, we want them to come away and say, 'I'm glad I bought the game. I enjoyed it.'"

Sawyer points to Skyrim, an RPG "where a lot of people never finish the crit path; they don't get very far in the crit path at all." He adds: "They restart the game over and over and over and they just wander and they never finish it, they never maybe even see more than a third of the map and its locations, but they love it. Great time, and if you were going by, 'well they didn't finish the game therefore they didn't like it,' that's just not true."

Patching games, game size vs. player completion rate, and how the Icewind Dale maps were created - YouTube Patching games, game size vs. player completion rate, and how the Icewind Dale maps were created - YouTube
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He certainly has a point. When I was a kid I sometimes used to purposely avoid rolling credits on games just because I didn't want them to be 'over,' and would spend countless hours straying from their intended paths in order to do so. Perhaps a slightly unusual mindset, and maybe not the sort of thing Sawyer was specifically thinking of, but the point remains that those many, many hours spent in games I didn't finish were far from unenjoyable. 

With all that said, just because Sawyer doesn't think it matters whether people reach the end of games, that doesn't mean he thinks there's nothing wrong with them getting endlessly bigger. In fact, he doesn't think "most players want games that are like six times bigger than Skyrim or eight times bigger than The Witcher 3." Ultimately, it's about making sure players have "a fun experience and it doesn't feel repetitive and like a grind," he explains. 

RPG veteran Josh Sawyer "threw everything I knew" at Icewind Dale, which is partly why the D&D CRPG has "a reputation for being pretty hard."

Catherine Lewis
News Writer

I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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