Once Human Sketch of an Inspection Point key locations and how to open the chip-locked crate
There are four chip keys to find for the crate in Sketch of an Inspection Point
The Once Human Sketch of an Inspection Point task sees you finding keys for a chip-locked loot crate. There are four different chip cards to find around the map and while it's not hard, a couple of keys aren't too obvious thanks to unclear signposting for navigation or the mechanics involved. However, I've found them all and opene the crate so you want to get get all four chips and do the same, here's how I did it.
Once Human Sketch of an Inspection Point start
Where to find Once Human Tin Ore
Can you play Once Human with a controller?
The Sketch of an Inspection point Once Human mission is on top of a small hill in the center of the wetlands starter area, with the objective to explore and see what's there. When you reach the area you'll find a few monsters, a bit of loot and a chip-locked loot crate up the stairs under the big satellite dish in the middle of the area.
Activating this mission will then mark four map locations, each with one part of a chip card needed to open the crate. The objective is just 'Search Inspection Points in Dayton Wetlands and find Chip Cards'. They're all scattered a fair distance around the map, so this definitely a job for the Once Human motorcycle which you should have by now. You could also move your territory in Once Human to be nearer to the area, or more central, if you want to make getting around a bit easier.
Each location has a slightly different puzzle or obstacle to overcome in order to get the key Chip Cards, so let's take a look at them all in turn.
1. Anomaly Matters Research Station D-02
The nearest chip card is at the bottom the hill at a research station with a red and white antenna tower. You'll want to use the door I've marked above, around the back of the building, to get into the room you need. Inside you'll find a password locked crate and computer.
The password for the crate is 9274.
Technically you can find this out by hacking the computer in the same room. This involves rotating the rings to place the numbers that fill the decoder bar underneath.
The hacking game is basically a sum where you'll need to get the right numbers in the highlighted section so that the bar is completely filled up. The different rings on the right rotate different sections, so shuffle them around to playce what you need in the highlighted wedge. Line up the numbers correctly and you'll access a file with the passcode in. Use it to open the crate and you'll get the key card.
2. The Circle of Teddy Bears
The second chip card is at another red and white radio tower, this time at a base fortified with scrap metal. Notably, there's a circle of teddy bears under the tower with one missing.
The missing teddy bear is behind this dish on a nearby building:
Pick up the bear and put it back in the circle and you'll have a quick conversation with a ghostly child who'll then give you another key chip.
3. The Archives
This is another Anomaly Matters Research Station, but this time all you have to do is get inside the building with the objective marker and read the glowing files on the shelves. Once you've read them all the key will be on the ground to pick up.
4. The spacetime anomaly
The final key card is on the truck by the red and white radio tower at this location. You'll find a fluctuating anomaly here and, if you just use your spacetime magic vision by pressing Q, it'll turn into a loot crate with the chip card inside.
What's in the chip locked crate for Sketch of an Inspection Point?
Once you have all four chip card keys you can open the chip locked crate and get the following rewards:
- Energy Link x 110
- Exp x 430
- Battle Pass Exp x105
- Stellar Planula x 3
- Cortex Level 1 x 1
All useful stuff, if maybe not the most glamourous haul. But, with that, the Once Human Sketch of an Inspection Point quest is done.
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I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.