Silent Hill 2 Remake's Nurses' Office Keypad code
The passcode to the Nurses' Office in the Office 2F is downstairs in the Doctor's Lounge
The Silent Hill 2 Remake's Nurses' Office Keypad code is laid out downstairs in the Doctor's Lounge, though it's not obvious at first because it's not written as a number, but as visual pattern of circles and lines. A puzzle that arises very soon after you've finished refueling the Silent Hill 2 Remake hospital generator and accessed the second floor of the hospital region via the newly-powered elevator, the Nurses' Office is an immediate obstacle put in front of you. You don't have to open it immediately - there's other areas up here for you to explore first - but sooner or later you'll have to get inside. Here's how you do that...
How to find the code to the Nurses' Office keypad in Silent Hill 2
The code to the Nurses' Office in Silent Hill 2 Remake is 3578 (at least if you're playing the game on normal puzzle difficulty), and entering that into the keypad should work from the moment you find it, even if you haven't yet found the clue telling you what it is.
If you are interested in looking for the clue that reveals it, you need to find the Keypad Combination Note in the Doctor's Lounge on 1F of the Hospital. This shows you not a straightforward code number, but a pattern of circles and a line moving through them. This is simply showing which buttons you should press and the order - starting at the top right and moving down diagonally, then moving to the middle - hence 3578.
Inside you'll find some resources, but that's not what's important - you have to get into the Nurses' Office to pass through it into the Treatment Room and get the Moldy Radiograph from the bath at the back, an essential part of the Silent Hill 2 Remake hospital combination lock and X-Ray puzzle. Our guide will help you with that if you need a hand, or keep in mind that you're very close to the Silent Hill 2 Remake shotgun if you want some better firepower!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.