Silent Hill 2 Remake's Nurses' Office Keypad code

Silent Hill 2 Remake Nurses' Office
(Image credit: Konami)

The Silent Hill 2 Remake's Nurses' Office Keypad code can be found downstairs in the Doctor's Lounge, although it's not written as a number, but as visual pattern of circles and lines instead.

This is a puzzle that appears very soon after you've finished refueling the Silent Hill 2 Remake hospital generator. Using that lets you access the second floor of the hospital via the newly-powered elevator, only to find the Nurses' Office as an immediate obstacle. You don't have to open it immediately - there's other areas up here for you to explore first - but sooner or later you'll have to get inside. Here's how you do that...

How to find the Nurses' Office keypad code in Silent Hill 2

How to find the Nurses' Office keypad code in Silent Hill 2

(Image credit: Konami)

The code to the Nurses' Office in Silent Hill 2 Remake is 3578 (on normal puzzle difficulty), and entering that into the keypad should work from the moment you find it, even if you haven't found the clue telling you what it is.

If want the clue that reveals it you need to find the Keypad Combination Note in the Doctor's Lounge on 1F of the Hospital. This shows you not a straightforward code number, but a pattern of circles and a line moving through them showing which buttons you should press and the order. That pattern starts at the top right and moves down diagonally, before moving to the middle - hence 3578.

Inside you'll find some resources, but that's not what's important - you have to get into the Nurses' Office to pass through it into the Treatment Room and get the Moldy Radiograph from the bath at the back. This is an essential part of the Silent Hill 2 Remake hospital combination lock and X-Ray puzzle. Our guide will help you with that if you need a hand. And, keep in mind that you're very close to the Silent Hill 2 Remake shotgun if you want some better firepower!

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.