Silent Hill 2 Remake Hospital Padlock code and combination
The hospital reception office padlock in Silent Hill 2 is a puzzle based on pictures
The Silent Hill 2 Remake Hospital padlock code and combination are the first things deal with when you get to Brookhaven Hospital. There's a reception area keybox to open by solving a puzzle focused around the main lobby, which is all based on examining the photos hanging around the entrance, combined with a clue scribbled on a Nurses' Memo. I'll explain how to solve the puzzle of the keybox and figure out the padlock combination code in Silent Hill 2 Remake.
How to open the Hospital Reception Area padlock code in Silent Hill 2
The Silent Hill 2 Remake hospital reception padlock code is 724. As with the previous Silent Hill 2 Remake motel safe code, you should be able to open the padlock and keybox without having to actually complete the puzzle, but if you want to find it organically, I can explain.
To get the Silent Hill 2 Remake hospital reception padlock code first head to the East side of the ground floor Hospital, where you can break in through the window of Exam Room Two. Climb through, and get up to Exam Room 3 via the connecting door. Inside you'll find the Nurse's Memo, which gives you the clue you need to work out the code:
"Once you're in the lobby, just look around. Now remember.
Nurses. Doctors. Trees."
Now head back to the hospital entrance lobby where you'll find the photographs hanging on the walls have all of the things mentioned in the poem. The code to the padlock is simply the total of each added together - seven nurses, two doctors, four trees.
Enter 724 into the padlock and you'll get the Basement Key, which you can use by heading down the stairs in the Southeast corner of the hospital.
© 12DOVE. Not to be reproduced without permission
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.