Super Mario 64 mod has the iconic plumber traveling across the multiverse to visit Pokemon, Spongebob, and Doom demons

Mario shooting at DOOM demons with a shotgun.
(Image credit: Rovertronic)

One upcoming, truly bonkers Super Mario 64 mod sends our beloved plumber across the multiverse to, among other things, absolutely rip and tear demons.

The Mario in the Multiverse mod uses the 1996 platformer's still solid bones to build a wild adventure across some of pop culture's most recognizable locales. The teaser trailer below practically flips through references at light speed - someone has probably taken count of every universe that Mario jumps through, but my eyes could just about spot Spongebob, Splatoon, Rayman 3, Pokemon, Doom, Crash Bandicoot, Half-Life, and Katana Zero.

Mario in the Multiverse - Teaser Trailer - YouTube Mario in the Multiverse - Teaser Trailer - YouTube
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Mods are so great because they open the door to possibilities that cowardly corporations wouldn't have the guts (or legal rights) to actualise, like, for example, Doomguy frolicking around Mario's Bomb-Omb Battlefield level. The infinite power of mods mean that the opposite concept can also exist in the same realm, evidenced by the Mario in the Multiverse clip below.

Yes, that's three Super Mario blasting demons into fleshy sprite chunks, all while showing off some acrobatics. He even cosplays as side-scrolling slash 'em up Katana Zero's protag for some bullet time parrying.

"The fun part about Mario in the Multiverse? You can play DOOM like DOOM or play DOOM like Katana Zero," modder Rovertronic tweeted. "Inversely, you can play Katana Zero like DOOM, if you'd like." I'm guessing the odd focus on Katana Zero is probably a way to cope with the indie's seven-year-wait for DLC.

There's no release date yet for the wild multiverse-spanning mod, though Rovertronic says it's "very close to being completed but needs a lot of polish."

For now, other modders have been remixing the moustachioed plumber's adventures in all sorts of other fun ways. One turned Super Mario 64 into a pseudo-roguelike with an infinite amount of randomly-generated levels, while another enabled 16-player multiplayer and custom characters in the classic platformer.

Banjo-Kazooie also entered the N64 Multiverse in a mod that spanned Pokemon, Conker, and FPS classic Goldeneye 007.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.