Almost 20 years later, I still want a remake of the PC simulation game that turned me into a Hollywood movie mogul and rocked my world
Opinion | From making my own films to discovering talent, The Movies brought out my creative side and kickstarted my love for management sims
When I was 13 years old, my life was completely consumed by The Movies – the 2005 management sim developed by Lionhead that made me feel like a film director. From putting together scripts to hiring actors and turning them into bonafide stars, I spent my days building up my very own studio that grew over the course of several decades. As times changed from 1920s all the way to the '00s and beyond, so too did the technology and the demands of the audiences. That's really where the challenge came in, as you constantly had to adapt to ensure your movies hit it off at the box office, rake in awards, and keep the costs of the studio afloat.
But as satisfying as it was to see my studio evolve from a few facilities to a thriving movie empire and household name, it's stayed with me for all these years for an entirely different reason. Alongside being in charge of running just about everything, you could also make your own custom scripts to craft and shape every movie you made scene by scene. I spent hours meticulously putting together short films to show off to my family, like I was putting on my own premieres at home. Sometimes, I'd even rope my dad into recording lines of dialog that my actors would lip sync to make the scene really come alive. Everything I made in that game is now sadly lost to time, but I'll always fondly remember how creative it allowed me to be. What I wouldn't give for a remake or re-release.
Star power
I've always enjoyed watching films both and new, which lent itself perfectly to the set up of The Movies when I came to play it back in 2005. I grew up on a diet of '80s action movies, '90s teen flicks, and romances and screwball comedies from the '30s, '40s, and '50s. As I got a little older, my dad gave me an education in the likes of The Godfather, The Good, The Bad and The Ugly, Planet of the Apes, Friday the 13th, and Alien. The beauty of Lionhead's sim was the way it played out over the decades and captured different parts of film history, from silent cinema to over-the-top blockbusters.
Because of the toolsets Lionhead provided, it was easy to emulate the classics I grew up watching. Many of the built-in scenes you could add in the advanced movie maker feature were playful homages to iconic movie moments, albeit with their own goofy spin. Once I had the right sets and costumes, I can remember excitedly creating my own Clint Eastwood-inspired Western, with my actors tensely dueling with pistols against a desert backdrop, sporting wide-brimmed hats and boots with spurs. If I wanted to make my own version of Star Trek, I absolutely could thanks to the sci-fi sets. And a detective noir? A piece of cake. In many ways, The Movies always felt like a big, humorous love-letter to cinema.
That being said, it did have its darker sides that fed in the challenge of managing a successful studio. Keeping track of your actors and directors' moods, for example, was key to keeping them film ready. With stress and boredom meters to maintain, some of the ways to help them let off steam could lead to addiction, or damage their image. Sometimes, that would mean they would have to take time out to go to rehab, or have cosmetic surgery, which seemed to poke fun at the shallow side of the industry and all of its vices. Looking back, I was probably a bit too young to fully grasp certain features in the Movies, and I didn't know all that much about the Hollywood studio system. But with age and experience, I can see Lionhead's signature style of humor at play here.
The KMVS radio stations, which accompanied you throughout the decades as you helped your studio grow, was another highlight for me. The music and hosts of the show would change over time, with the likes of William McDuff in the '20s and The Mad Dog in the late '50s. It constantly helped shift the tone and set the scene for the different eras. There were also definitely elements that spoke directly to me as someone who also spent a big part of their childhood playing The Sims. You could, for example, change up the look and style of your actors with the ever-changing fashions of the times, and maintaining their moods felt akin to keeping my Sims happy at home.
In my loftiest dreams as a teenager, I was going to become a film director and Lionhead's management sim absolutely helped plant that seed. Of course, you can ever quite predict where life will end up taking you, and it's fair to say that dream did not come true. It's also pretty unlikely we'll see Lionhead's management sim resurface, but hey, if I ever want to run my own studio and make films, I can always unearth my old copy of The Movies and try to get it running again.
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I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
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