With The Elder Scrolls 6 and Fallout 5 still on the distant horizon, Bethesda's plans for Starfield to join its "big 3" seem like a pipe dream

Starfield
(Image credit: Bethesda)

Bethesda wants Starfield to be part of its "big three," the third piece of the studio's RPG identity, up there with The Elder Scrolls and Fallout. It's a noble aim - a studio primarily known as the beloved steward of other peoples' IP finally getting the chance to hold up its own work alongside those iconic games. But no matter what you might think of Starfield, unless something changes dramatically at Bethesda, that aim feels like a pipe dream.

In an interview last week, Starfield design director Emil Pagliarulo told 12DOVE that the studio's public perception has changed over time. "Bethesda used to feel like the studio of Elder Scrolls," he explained, pointing to a time when its only output was Morrowind and Oblivion (and a largely-forgotten drag racing game). After the release of Fallout 3, it started to become "the studio you'd associate with Elder Scrolls and Fallout." That remained true for 15 years, until 2023 completed "Bethesda Game Studios' Big Three" with Starfield.

Pagliarulo's being pretty clear - Starfield is not a one-and-done project, but something that will remain in Bethesda's RPG rotation. Unfortunately, there are two things standing in the way of that lofty aim; Starfield's reception among players, and the sheer amount of time it takes Bethesda to make its games.

Out of time

Skyrim

(Image credit: Bethesda)

There were four years between Morrowind and Oblivion, a time period in which Bethesda managed to produce two expansions to The Elder Scrolls 3, and make a racing game. Two years after TES4, we had 2008's Fallout 3, which was followed up by Oblivion's New Vegas in 2010 before Skyrim arrived in 2011. And that's about where the brakes went on.

Bethesda produced four full-fledged single-player RPGs and multiple expansions in the decade before Skyrim. In the ten years afterwards, it made just one, Fallout 4. It kept the money coming in, of course - mobile games, VR ports, countless Skyrim re-releases. But a combination of naturally-lengthening development cycles and an inability to leave Skyrim's success behind meant that the time between BGS's major releases stretched to five years before Starfield took the baton on from Fallout 76

Putting aside Todd Howard's desire for annual Starfield expansions that's likely to further slow down the development of new projects, a five year gap means that we might be able to expect The Elder Scrolls 6 in late 2028. Presumably, after that, Bethesda might turn its attention to Fallout 5, a game that on this generous timeline could arrive in 2033. If that's when we look back towards Starfield, we'll be well on the way to 2040 before a full follow-up arrives. These spiraling development cycles are something the entire industry has to reckon with, but Bethesda is somewhat uniquely situated in its apparent desire to cycle between three franchises in such a complex and time-consuming genre.

To the moon

Fallout: New Vegas

(Image credit: Obsidian)

Clearly, there is a solution. Bethesda could staff up far enough to become a two-game studio. It could invest in more New Vegas-style spin-offs, either internally or in partnership with other studios. It could make a Fallout Super Mutant dating sim if it really wanted to avoid keeping the franchise dormant for too long (especially because the latest news on Fallout Season 2 isn't super positive).

But all of these solutions ignore another problem: Critically, Starfield hasn't done that well. Initial reviews were good, but user scores hover far closer to 'average' than I can imagine Bethesda is happy with. And far from being the Phantom Liberty-shaped redemption arc that Cyberpunk 2077 enjoyed, Shattered Space seems to have moved the needle in the opposite direction. Anecdotally, the passion that I see the Skyrim community continue to bring to that game every week is nowhere to be found when it comes to Starfield. Are even the most ardent fans still going to be waiting around for something genuinely new in a decade or two? Is Bethesda still going to be supporting the game as it tries to live up to the 20-year expectations for The Elder Scrolls 6? Is it even going to be making games in the same way as it does now?

As it stands, Starfield is not a game with a 15-year legacy. I hope that Shattered Space could be the first chapter in a lengthy turnaround. But Bethesda doesn't have the resources it needs to make that happen while also bringing to life a game as huge as The Elder Scrolls 6 will undoubtedly be, especially not while also keeping the lights on with other projects and prepping for the future of Fallout. Unless Microsoft plans to give it an injection of cash large enough to double the size of the studio, I fear Starfield is set to fade into obscurity long before it can establish itself as the third piece of the Bethesda puzzle.

Our Starfield Shattered Space review points to interesting ideas, but not the future Bethesda might have wanted.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
Starfield
Bethesda breaks silence as Starfield fans hope for an update: "We have a lot of exciting things planned for the game this year"
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
Elder Scrolls 6
The Elder Scrolls 6: Everything we know so far
Starfield
10 best games like Starfield to get swept up in when you're ready to leave Constellation
A screenshot of the trailer for the upcoming PC game, The Elder Scrolls 6.
Skyrim was 2,403 days old when The Elder Scrolls 6 trailer dropped - and now that same trailer is also 2,403 days old
Fallout 5: A picture of Vault Boy giving a thumbs up in front of a closed vault from the Fallout games.
Fallout 5: Everything we know so far, and what we hope to see
Latest in RPG
The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure
"We slept under our desks and lived in chaos": Before the Witcher 3 became an RPG phenomenon, CDPR's CEOs had a tough time making the original game
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Latest in Features
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen