Ultima creator Richard Garriott considered a tabletop version of the pioneering open-world RPG series but isn't sure it would sell: "May be worth finding out"

Ultima Online
(Image credit: EA)

Richard Garriott, creator of the seminal Ultima series of RPGs, has considered giving the series the TTRPG treatment in the past but isn't sure it would make any money.

The outspoken and occasionally controversial designer has never been shy to casually comment on hypothetical projects, floating a team-up with fellow game design veteran Brian Fargo back in April 2024 and, a year before that, saying he wanted to make Ultima Online 2 to my reluctant delight.

Anyway, Garriott's latest non-committal Twitter pitch is an Ultima TTRPG. He was asked on Twitter if he's ever considered such a thing, and here's his response: "Yes! But… not sure my plan would be commercially successful. May be worth finding out."

Being thematically quite similar to Dungeons & Dragons and Baldur's Gate, Ultima definitely seems like a good fit for a TTRPG adaptation, but unfortunately I do agree with Garriott that it'd be a tough sell to modern markets. TTRPGs are going as strong as ever, but Ultima, as sad as I am to say as someone who did nothing but play Ultima Online between the ages of nine to 13, is another story entirely.

There hasn't been a new Ultima game since 2012, and there hasn't been a good one since way further back than that. There have even been a number of Ultima spiritual successors, including Garriott's own Shroud of the Avatar, and none of them have really taken hold in the same way that the legacy RPGs defined their respective genres.

Maybe I'm wrong and one day there will be an Ultima game on our list of the best tabletop RPGs.

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Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.