Tim Schafer wanted to "compete" with classic D&D CRPGs like Icewind Dale by cranking up the fantasy in Brutal Legend: "Let's really exaggerate it"
Double Fine's open-world genre-blender came from two unlikely sources

Brutal Legend is one of the oddest big budget games maybe ever because it's such a wild mish-mash of ideas. It's an open-world action game. It's a top-down RTS. It's a classic Double Fine comedy. It's a heavy metal dreamscape. But part of that DNA actually came from classic CRPGs, which the studio wanted to crank up to absurd levels.
To celebrate 15 years since Brutal Legend's original release, developer Double Fine recently published a retrospective blog about the game's conception, development, and, err, legacy, delving into everything from its genre mash-up to Jack Black's eventual involvement. But one interesting tidbit comes from Brutal Legend's unexpected connection to old-school high fantasy RPGs like Icewind Dale and Neverwinter Nights.
Director and studio founder Tim Schafer shared that he first imagined a version of Brutal Legend's swords and magic fantasy after he listened to Black Sabbath's Iron Man. "You fantasize when you listen to music," he said. "I would imagine all kinds of different scenes when I was listening to songs." Turns out, classic fantasy was in vogue at the time with games like Icewind Dale, which often shared a large audience with the beloved adventure games that Schafer cranked out while working at LucasArts (RIP) in the '90s, namely with stuff like Grim Fandango.
- Planescape: Torment was a revolutionary RPG, but many of its devs had no experience with the D&D campaign it was based on: "What the f*ck is that?"
- The follow-up to a weird RPG with Undertale energy and over 10,000 overwhelmingly positive Steam reviews is, you guessed it, another weird RPG that's already flying on Steam
Essentially, Brutal Legend's twisted world was the middle point between those more traditional fantasy games and the imagined heavy metal iconography that would play in Schafer's mind when listening to Ozzy Osbourne. Finding inspiration in unexpected places - or by banging two unexpected things together - isn't too unusual for the studio, though. Later in the blog, when talking about mixing RTS elements with action bits, Schafer said he'd often have ideas that "won't go anywhere in my brain for years... then two ideas will crash into each other and now that's a thing."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

















