The Elder Scrolls
Latest about The Elder Scrolls
Nexus Mods clarifies its stance on paid mods, name-dropping Bethesda's attempts with Fallout 4, Skyrim, and Starfield: "Modding should be a pursuit of passion"
By Anna Koselke published
News Modding shouldn't be about potential profit
Skyrim "was not as polished an experience on the PS3" as getting the RPG to work on Sony's console was a "Herculean effort for Bethesda"
By Anna Koselke published
News Porting the Elder Scrolls game was no easy feat
It's been 18 years, but Oblivion can still find as many ways to surprise me as Skyrim – even if it means making an orc-vampire monstrosity
By Andrew Brown published
The life and times of Chill David
Skyrim design lead says moving on from the fantasy RPG to sci-fi games like Fallout and Starfield was a "relief" that let Bethesda "exercise new creative muscles"
By Jordan Gerblick published
news Bruce Nesmith admits some Bethesda devs "weren't attracted" to Fallout or Starfield because "they wanted to work on fantasy titles"
Elder Scrolls 6 won't return to "fiddly stat sheets" due to Baldur's Gate 3's success, says Skyrim lead: "Through Skyrim, Bethesda has wanted to have the game get out of its own way"
By Jordan Gerblick published
news Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to be visible"
"You're all making fun of it and yet you buy it": Skyrim and Oblivion vet on Bethesda's horse armor, and how the dev "didn’t know what the hell it was doing at the time"
By Ashley Bardhan published
News He has a point
Skyrim lead admits "Bethesda games could have a higher degree of polish", but some jank "could be forgiven" because of how much you can do in the RPGs
By Jordan Gerblick published
news "Having an NPC run in place in front of a wall for a little while became acceptable because of the 17 things you could do with that NPC"
Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
By Anna Koselke published
News The engine is suited for "the kinds of games that Bethesda makes"
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