Dead Cells designer reveals their next game, a martial arts-infused pixel roguelike where you free a city from the clutches of crime syndicates

A screenshot from the reveal trailer for Tenjutsu.
(Image credit: Devolver Digital)

The next game from the designer of the highly acclaimed roguelite Metroidvania, Dead Cells, has been revealed, and it looks incredibly promising. 

Revealed today during the Devolver Direct showcase, Tenjutsu might just be one of the coolest-looking roguelikes in the works right now, with a vibrant and bouncy pixel art style, and combat that looks super smooth. Coming from Devolver Digital and Dead Cells designer Sébastien Benard, it stars a renegade yakuza who's turned against her former associates in order to help rejuvenate Secret Garden City. 

As it stands, the city is being controlled by four oppressive crime syndicates, all of whom must be stopped with the power of martial arts. Players will be able to develop slick new techniques and use powerful weapons to take them down, with the option to fight them in any order you want. With that said, there's an interesting twist to keep in mind – your enemies get gradually stronger the longer you spend preparing to battle them, meaning that grinding for all the best upgrades might actually make your quest harder in the long run.

Tenjutsu isn't all about the battles, though, as freeing the city from the crime syndicates will allow you to spend your resources in the local restaurants and shops as the location comes back to life. Doing so will also help you with your quest, so it sounds like the two main gameplay aspects will harmonize well into a satisfying loop. 

At the time of writing, Tenjutsu doesn't have a release window, but it's planned to launch on PC and consoles at some point in the future. 

Keep up with all of the game showcases happening over the coming days with our handy Summer Game Fest 2024 schedule.

Catherine Lewis
News Writer

I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.