Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"

Balatro
(Image credit: Playstack)

Balatro's various demos pre-launch were already hinting at a wildly moreish, inventive roguelike on the cards, but somehow, its creator LocalThunk only realized how damn fun it was just a week before launch.

In a retrospective timeline detailing how Balatro went from a prototype to 2024's breakout indie game, LocalThunk revealed that the last few months of development were pretty gruelling. Dealing with a publisher, media attention, streamer hype, and evermore demo players who all had something to say was entirely new ground - and I can imagine, a very stressful experience.

Being so in the weeds meant LocalThunk didn't have too many opportunities to step back and appreciate the fine work he'd put in, though. That was the case until Balatro's last Steam Next Fest demo garnered even more buzz.

"I start properly playing the game myself about a week before launch - and it’s actually fun," the developer recalled. "I have a pretty emotional moment where I feel like I did the thing I set out to do. Finally. I made the fun game I wanted to make."

It's a full circle, surprisingly heartfelt moment in a blog post that gets really real about the highs and lows of working on something entirely by yourself very, very publicly. I recommend you read it whether you've played hundreds of rounds of Balatro or none at all.

LocalThunk might have created a bigger hit than even he realized at the time, however. Balatro has since gone on to sell over five million copies, grab game of the years nods in countless places, and even secure crossovers with the likes of Fallout and Assassin's Creed.

"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
Balatro Joker card
"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"
ben starr dressed in harequinn makeup chomping down on a banana
Balatro's first few hours generated over $600,000, "far more money" than the roguelike's creator had ever made: "It is the most surreal day of my life"
Balatro Joker art
Balatro creator was "shocked" at his poker roguelike's high review scores: "I don’t think I would have rated Balatro higher than an 8 and I made the damn thing"
A screenshot from the Balatro: Friends of Jimbo reveal trailer, showing a card with The Witcher's Geralt on the front.
After winning big at The Game Awards and taking hours of our time in 2024, Balatro creator reveals their "most productive night" resulted in one of the game's most satisfying features
Latest in Roguelike Games
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
Balatro screenshot showing an assortment of joker cards
Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
Vampire Survivors screenshot showing a character shooting beams of light at surrounding enemies
Before selling millions of copies, Vampire Survivors creator says he'd "given up on the idea of success," and he's not interested in making something just to be successful
Balatro Joker card
"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip