Balatro creator speaks out as PEGI doubles down on its 18+ rating, "blaming EU laws" for the roguelike's adults-only categorization: "This sucks"

Balatro cards featuring The Witcher 3 characters
(Image credit: LocalThunk / CD Projekt Red)

LocalThunk, developer of card-based roguelike Balatro, has challenged PEGI on the game's 18+ rating after the regulatory body cited it for "gambling." Unfortunately, their pleas fell on deaf ears, and Balatro's rating will not be lowered.

"Talked with PEGI and they do not see anything wrong [with] Balatro being rated 18+, nor with EA Sports FC (and similar games) having a 3+ rating," LocalThunk shares on Twitter. Balatro is a card game that features no active gambling premise, lootbox, or other microtransactional content, but PEGI is "blaming EU laws" and "storefronts" as the key, binding reason for its decision. "[They're] sitting on their hands. I thought some good might come of this, this sucks."

It's a miserable situation for LocalThunk, whose game ironically shines a pretty wholesome light on card gaming that does away with the gambling-minded symbolism usually applied to poker. Understandably, LocalThunk has drawn contrast here and in the past to EA Sports FC's randomized lootboxes, which serve the basic function of a blind goodybag to be purchased over and over again as players search for specific items.

The developer might not have succeeded in changing PEGI's mind right now, but that doesn't take away from the clean sweep of awards Balatro has netted over the last weeks at The Game Awards and Golden Joysticks alike, proving that LocalThunk has the support of a now passionate fanbase rooting for them despite regulatory decrees. Looks like this bet paid off after all.


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Jasmine Gould-Wilson
Staff Writer, 12DOVE

Jasmine is a staff writer at 12DOVE. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.