No one is safe from Monster Hunter Wilds' monstrous menus: BioWare lead says he forgot "how…interesting…the matchmaking and world sharing in these games were"

Monster Hunter Wilds beta and trailer screenshots
(Image credit: Capcom)

Monster Hunter Wilds has been out for nearly a week now, and it seems that Capcom's latest action RPG is reaching all sorts of players – including BioWare lead and Mass Effect director Michael Gamble.

Announcing his love for the new Monster Hunter entry in a recent online post, Gamble says he's enjoying Wilds thoroughly – but it sounds like it's impossible for him to ignore Capcom's infamously confusing menus and online play.

"Like Worlds (played for years post launch), I'm loving the hell out of MH Wilds," says the Mass Effect 5 director. "I did, however, forget how…interesting…the matchmaking and world sharing in these games were."

Gamble clarifies that he's playing the game on "PS5 Pro, before anyone asks…" but as a PC player myself, I'd argue none of us are safe from Monster Hunter Wilds' multiplayer or the action RPG's difficult-to-navigate menus – and fan complaints regarding the "ridiculously poorly built UI" highlight as much. Thankfully, there are mods out there that try and improve upon Capcom's own design, but that doesn't exactly help console users like Gamble.

Hopefully, Capcom hears the player feedback and can clean things up a bit. The studio did reveal that it's working on the first free Wilds update, after all, cooking to bring fresh content and more behemoth beasts to what our own Monster Hunter Wilds review calls "the new peak of the series." If past entries offer anything to go by, it's probable that Monster Hunter games will never all lose their menu- and multiplayer-related jank.

If you're also playing one of the best Monster Hunter games to date, you might want to check out our guide on the strongest Monster Hunter Wilds weapons around.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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