Monster Hunter Wilds hitstop feels way better in the non-beta build, and the game's director was happy to juice it back up after overseas players apparently hated it in World

Performing an explosive hammer attack on an enemy in Monster Hunter Wilds in a sandy environment
(Image credit: Capcom)

One of the first things I noticed in the updated build I played at Capcom's Osaka headquarters for our big Monster Hunter Wilds hands-on preview, having sunk 15 hours into the game's open beta last month, was the attack hitstop. It is, simply put, back. Weapons cleave through weak spots with greater exaggeration and palpable impact, just as many fans wanted them to after the beta felt comparatively limp-wristed. Director Yuya Tokuda, it seems, was all too happy to restore the hitstop, as he said (via interpreter) in a group interview I attended.

My colleague Lincoln Carpenter from PC Gamer beat me to the question and asked why the hitstop was toned down in the Monster Hunter Wilds beta. Tokuda explained that "some of the changes in the hitstop were obviously intentional, and some were not implemented due to the settings of the game. When Monster Hunter World was released, many of the users from overseas commented that the hitstop was way too hard and it made it difficult for them to play. So it's very positive feedback seeing the users who experienced the [Wilds open beta test] this time saying that they missed the hitstop that they were experiencing in past titles.

"It's a very unique Monster Hunter experience being able to experience that hitstop," he continued. "So it's very positive feedback from my perspective. In the current version that I think you guys had hands-on gameplay with, there was obviously a little bit of adjustment compared to the [open beta]. And for the full product version, there will be adjustments. For example, the finishing moves will have adjustments to hitstop as well."

Weapons definitely felt a lot better in the newer build. I mostly played hammer and greatsword, two slower weapons with hard-hitting charged attacks that benefit immensely from the added hitstop. Monster skulls ring like bells under the hammer's heft, and the greatsword slows just briefly to sell the force of your swings. I'm still looking forward to the added finishing oomph that Tokuda alluded to, but if you were worried about how weapons feel after the Wilds beta, put those worries to rest. We are so back.

Monster Hunter Wilds isn't the only upcoming Capcom action RPG, as it reveals Monster Hunter Outlanders – a mobile title with a "massive open world."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Monster Hunter Wilds lance wielder in Balahara armor
Putting beta feedback into action, Monster Hunter Wilds devs show off improved hitstop and reworked weapons that feel how you remember them
Monster Hunter Wilds greatsword swing at leviathan
Monster Hunter Wilds director thinks the weapon balance is much closer this time: "They're all hopefully nearly as viable as each other," but he's "confident, not cocky"
A screenshot of three huge monsters facing a player in Monster Hunter Wilds.
Monster Hunter Wilds' foes have higher health and flinch resistance than they did in World, "but this doesn't mean that hunts will be tedious"
Exploring the Scarlet Forest in Monster Hunter Wilds
15 hours in, Monster Hunter Wilds has relieved my anxiety from Rise – this really is my Monster Hunter World 2
Shifting the charge blade into axe mode in Monster Hunter Wilds
"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options
Monster Hunter Wilds beta low poly bug
Monster Hunter Wilds devs know players love the beta's buggy origami monsters: "It was a nice thing to see that people were enjoying it in a way that they were having fun"
Latest in Monster Hunter
Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
Monster Hunter Wilds' infamously confusing menus spare no player, not even Gemma's voice actor herself: "This is honestly what I’m struggling with the most"
Monster Hunter Wilds
Monster Hunter Wilds players are tricking the action RPG into thinking they completed hunt quests in mere seconds using the power of poison ammo
Monster Hunter Wilds
Monster Hunter Wilds dev says the game's success is thanks to an "emphasis on the story," but I think that's only a tiny aspect of it
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
Monster Hunter Wilds' Gemma actor requests "tips for beginners" from fans of Capcom's action RPG as it's the "first MH game that I've ever played"
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Latest in News
inZOI Character Studio screenshot showing a young woman with short black/pink hair, black cat-like ears, and a black blouse with a bowtie
The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
Rise of the Ronin
A year after its PS5 launch, Rise of the Ronin debuts on PC to "Mixed" reviews and performance complaints: "Stuttering on a 4090 is just... no"
Rise of the Ronin's photo mode offers some wonderful shots
On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2"
Stardew Valley Castle Village mod
Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda"
Dino Crisis 2 art showing a young woman and man back-to-back amid tall green grass, both with their weapons drawn
Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect
Cujo
Netflix is making a brand new adaptation of Cujo, the infamous Stephen King book about a killer dog