A battle royale hero shooter MOBA from ex-League of Legends devs is smashing the Steam Next Fest charts

A screenshot shows two heroes battling each other in Supervive.
(Image credit: Theorycraft Games)

Supervive, the first game from new studio Theorycraft, seems just about ready to blow up. The atomic-bright hero shooter MOBA is currently sliding up Steam Next Fest charts and dominating Twitch. 

"The team has poured their hearts and souls into making the game as good as it can be for Steam Next Fest," CEO Joe Tung — who was previously executive vice president of League of Legends at Riot — said in a statement posted to Discord. Theorycraft's work seems to be paying off. At the time of writing, Supervive is the Next Fest demo with the second most daily active players, right under Delta Force

Supervive offers "a wild, open-ended combat sandbox," according to its Steam description, with multiple game modes, various flame-wielding hunters, and seemingly a metric ton of blinding lasers. Its development team includes many former staffers from games like LoL and Valorant, and so, even in its demo form, Supervive has the same high-intensity sheen as any AAA battle royale. 

That could be why, while Theorycraft held play sessions with streamers like loltyler1 this week, Supervive gathered nearly as many Twitch viewers as League of Legends — though its viewership has since dropped down to a more organic 18,000. 

In any case, Supervive seems to be in a strong position to rival the games its experienced developers used to work on. It does not yet have a release date, but its demo is live for 24 hours a day through the end of Next Fest. 

The single-player breakout of Steam Next Fest so far is an open-world crime-fighting game that looks like the exact opposite of GTA.

Ashley Bardhan
Contributor

Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.