MMO dev explains why we rarely get to see games early following feedback on the first new skill in 17 years: "It doesn't look finished because it's not finished"

Old School RuneScape screnshot showing a blond character with a long beard and moustache wielding a pickaxe in one hand and a shield in the other
(Image credit: Jagex)

Old School RuneScape's senior designer says that studios prefer not to share early footage of games and updates in development "for a good reason."

Ahead of the MMO's first new skill in 17 years, OSRS developers answered fans' questions about sailing while showcasing their progress thus far in a stream. One question caught the attention of Mod Elena, a senior designer at Jagex: "How do you all feel about the feedback so far from the recent video and blog?" Elena answers that "like many other players," her feelings are "mixed." While she's excited about "all the hype" and positive responses from players who voted for sailing, she's aware that there's a "fair bit of misunderstanding" and "scepticism" from fans concerned about what they've seen.

"I now realise why most game studios don't really show their games this early - it's for a good reason," Elena says, going on to explain why early footage isn't an accurate representation of a final product. "When you're developing things, from a dev point of view, 99% of the time this is what it looks like behind the scenes. You work with placeholders every single day. You work with unfinished parts, and most of the time it doesn't come together before really close to launch." The dev then describes that as a player seeing the process, "your point of view is going to be this looks bad - because it does."

2007scape from r/2007scape

Elena clarifies that it doesn't look "bad" because it will play that way, though. It only appears underwhelming to fans outside of the dev team "because it's not finished yet." Despite the studio's knowing that new content like the sailing skill "doesn't look finished because it's not finished" to the public, Elena says Jagex wants to take the community on its developmental journey "with us" and show progress on the upcoming skill "as early as possible." The dev explains that by doing so, Jagex can collect useful feedback from fans at each stage of the process.

"We want to make this with the community and for the community," Elena states while acknowledging how that "naturally comes with that backlash of people seeing something, expecting it to be final, and then it's not." This kind of scepticism is what game devs "just have to accept" when showing their progress early on. While she understands why other studios choose to shy away from sharing such unfinished footage, Elena concludes that she thinks "it's still worth it."

Love OSRS? Learn more about this new MMO from the RuneScape creator himself.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

Read more
Sailing in Old School RuneScape
I was worried this MMO's first new skill in over 12 years would change things too much, but Sailing in Old School RuneScape feels just like home
Old School RuneScape Smite collab
Old School RuneScape gets one of 2025's first Steam review bombs after survey gauges in-game ads and price hikes: "To read this review, please upgrade to the Deluxe package"
Legacy: Steel & Sorcery
"Valve does a very good job of surfacing games that players like": As his new RPG prepares for Steam early access, ex-WoW vet says making good games is the only real hack
Old School RuneScape
Two of the most loyal MMO communities grab pitchforks and cancel subscriptions after RuneScape survey mentions paying $350 a year, in-game ads, and paid player support
A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.
Making an MMO is like "founding a city" says Ultima Online and Star Wars Galaxies veteran, but his ambitious new sci-fi fantasy game sounds more like a "parallel world"
Legacy: Steel & Sorcery
A 13-year WoW veteran formed his own studio to make an RPG that plays like "World PvP: The Game" and feels like a mini MMO channeling "early Blizzard"
Latest in MMO
a stone giant walks on a field near a cliff
Erenshor, the 'MMORPG' with fake players that's not actually an MMO at all, gets an imminent release date
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Urban Dead
Cult text-based zombie MMO Urban Dead is shutting down after "a full 19 years, 8 months and 11 days" because of new UK legislation
Final Fantasy 14
Final Fantasy 14's Yoshi-P quietly removed from Square Enix's board after years of wanting out: "It's much more fun to just make games"
Sailing in Old School RuneScape
I was worried this MMO's first new skill in over 12 years would change things too much, but Sailing in Old School RuneScape feels just like home
Three girls face the camera with big smiles in Animal Crossing New Horizons
Ultima Online lead says "Animal Crossing and Stardew Valley and all these other kind of cozy games" are filling a gap in modern MMO design
Latest in News
Minecraft Diamond Armor
Minecraft Pocket Edition got its name because one of its devs was a big "Nintendo nerd" who wanted to pay homage to the Game Boy Pocket
Death Stranding 2
Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
Monster Hunter Wilds' infamously confusing menus spare no player, not even Gemma's voice actor herself: "This is honestly what I’m struggling with the most"
Death Stranding 2 kiss
Hideo Kojima says "it was very difficult to direct" Death Stranding 2's big kiss scene, but Norman Reedus thinks "it was niiice" locking lips with Léa Seydoux
Ms. Marvel alongside the mutants of Age of Apocalypse
30 years after the original Age of Apocalypse, Ms. Marvel Kamala Khan will travel to the alt-reality to save X-Men history
ben starr dressed in harlequin makeup chomping down on a banana
Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story