Silent Hill 2 Remake's reinvention of its most underrated character means so much more in 2024

Angela in 2024's Silent Hill 2 Remake
(Image credit: Konami)

We should review the facts first: Angela Orosco is 19, she's unhappy, and she has a knife.

Since Konami debuted the melancholic character in Silent Hill 2's original 2001 release, these facts have been both true and disturbing. But developer Bloober's 2024 Silent Hill 2 remake imbues Angela with solemn dignity, too, a transformation that means more to me in a year when people were especially weird about women in games.

For months, some Silent Hill fans and self-described gaming purists argued that Bloober's Angela looks too soft, too young, not pretty enough to feel the chasmic pain inside of her. They preferred how Angela appeared 23 years ago, when her face was severe and bloodless in an apparent demonstration of how raggedly trauma ages you.

Up to a point, their position is understandable. Angela's life has been a nightmare. Throughout Silent Hill 2, as Angela dives in and out of the game's sea of fog, she incrementally reveals the extent of the torment she's been evading. In one of protagonist James Sunderland's earliest encounters with her, Angela is lying on the floor in front of a mirror, but staring at her reflection in a smudged chef's knife instead. She hasn't found her mother in Silent Hill, as she had set out to do, so she contemplates death.

Angela holds a knife.

(Image credit: Bloober Team)

"It's easier just to run," Angela tells James. "Besides, it's what we deserve."

These haunting lines, in Konami's Silent Hill 2, are delivered with the incredulousness that makes most of the voice acting in that game sound as uncanny as a birthday clown declaring it's time for cake.

I've always felt that this childish acting paired with Angela's incongruously matronly appearance turns her into a caricature, a passing thought of who a victim is. Stunted and wrinkly, right?

These assumptions undermine the complexity of not only Angela's story, but also the convoluted, confusing state of victimhood, especially once it's time for the sickening boss fight with Abstract Daddy. Daddy is a figure covered in stained cloth, pushing itself onto a smaller blemished figure with her hands stuck through a bed frame, a demonic whisper of the sexual assault Angela has been suffering at home. In Konami's game, this battle should be devastating, but Angela's cartoonish personality contextualizes Abstract Daddy as an interchangeable boogeyman in a town that's full of them.

Angela cowers against a white closer door.

(Image credit: Bloober Team)

But in Bloober's remake, the Abstract Daddy boss fight is powerfully nauseating. That's because, in the time we spend with Angela leading up to it, we more clearly understand that life has unfairly made this teenager — who still has bright eyes and a need for her mama — want to destroy herself. Voice actress Gianna Kiehl conveys this with her measured performance, which reveals the current of anger that uses Angela like a lightning rod, in addition to her repressed shame.

I was particularly moved by a moment near the end of the game — spoilers ahead — when Angela sits on a burning staircase, dismissing James with bitter misery.

"Even mama said it," Angela says. "I deserved what happened. Don't pity me. I'm not worth it."

This is a painful moment, the kind that, when it happens to someone you know, makes you want to reach out and take them out to build a snowman. But no one comes for Angela — trapped behind a screen, objectified by certain Silent Hill fans, shoved into a lonely existence by everyone.

Except for me, I mean. While I played Bloober's Silent Hill 2 remake, I felt like I met Angela where she was at. Each time I encountered her, a part of me glowed with the warmth of recognition. Like Angela, I didn't have anyone to hold me while my parents slammed doors and shoved each other down the stairs. I was ashamed of the house I grew up in.

Angela stares, illuminated by flames.

(Image credit: Bloober Team)

This year, as I worked through a personal loss, pieces of my childhood bubbled back up like rubber duckies in the bathtub, reintroducing old problems I'd thought I'd flushed. I was always too afraid to fall asleep as a child; this year, I struggled again with sleeplessness. At age 10, I became certain I'd be much better off if I died young; those same thoughts returned to me.

The Silent Hill 2 remake came out around the height of my anxiety, so I played it pessimistically, between crying spells. But once I got to know Bloober's more believable Angela, I began to look forward to working through the game and, along with it, Angela's anguish. I became more willing to recognize the contradictions that I, like Angela, carry with me.

Living through abuse has made me both closer to my raw, pink inner child and more obsessed with death. I see it in the winter leaves, the aging scab on my scraped knee, the helplessness I wish I could bury.

But it's complicated. Despite what popular video game controversies this year suggest, a female character doesn't need to provide any sexual fan service to be worthy or relatable. She just needs to be her own complex person. That's why, when Bloober has Angela walk up that flaming staircase with sober control, I — and so many other victims who understand Angela — feel recognized in gaming. But I'm not going to hell. I'm coming back.

Read our list of upcoming horror games for 2025 and beyond.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at 12DOVE. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

Read more
Slitterhead screenshot of Julee attacking a Slitterhead with her blood claws
The cinematic and survival horror games of 2024 prove that taking risks is keeping the genre alive
A frozen child sits on a swing in the key art for Silent Hill: Shattered Memories
Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
Mouthwashing screenshot of the captain Curly covered in bandages
From Silent Hill 2 to Crow Country, the best horror games of 2024 brought the chills
Silent Hill 2
Silent Hill 2 Remake finally put Bloober Team on the map for horror fans, but in 2025 Cronos: The New Dawn will decide whether it stays there
A crew member in Mouthwashing sat on the floor holding herself
"This is incredibly rare": How Mouthwashing quietly became 2024's breakout horror hit
A crop of the Silent Hill Origins key art used on the box, showing Alessa Gilespie from behind facing a burnt down ruined house
17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"
Latest in Horror
The Sinking City 2
After a years-long battle with its publisher, Ukraine-based studio reveals first gameplay footage of survival horror sequel The Sinking City 2, launches Kickstarter, and hits $100,000 goal in hours
Until Dawn Remake developer “effectively closed” following an unannounced wave of layoffs hitting the company
A scary emoji shown in horror game REPO.
Is REPO coming to consoles?
The Eye in horror game Repo.
All monsters in REPO and how to beat them
A cart being driven to the extraction point in horror game REPO.
How to revive players in REPO
Three players in a REPO game.
How many people can play REPO?
Latest in Features
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Disney Lorcana cards in a circle around a deck facing down on a wooden surface
Disney Lorcana: Archazia's Island has one major advantage over MTG, and the new decks prove it
John Lithgow as Dave Crealy in The Rule of Jenny Pen
John Lithgow and Geoffrey Rush's twisted chiller is a much-needed shake-up to the horror genre, disrupting harmful elderly stereotypes embraced by the likes of X and The Shining
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread