The years-long GTA 6 debate over what happens to GTA Online has been addressed by Take-Two's CEO: "We've shown a willingness to support legacy titles when a community wants to be engaged with them"

A screenshot of protagonist Lucia from GTA 6
(Image credit: Rockstar)

Recently asked why GTA Online fans might continue to invest time and money when a potential successor could replace it with GTA 6 later this year, Take-Two boss Strauss Zelnick, without being drawn into specifics over unannounced games, teases the publisher has "shown a willingness to support legacy titles when a community wants to be engaged with them.”

What to do with live-service experiences that launch alongside periodical releases is a recent-ish design conundrum for games developers. Call of Duty's battle royale offering, Warzone, was a banger, though we're not exactly getting a new one each year, after all.

Grand Theft Auto, meanwhile, doesn't target a new release each year, which means the question of GTA Online's future has been allowed to linger much longer. Do you use design magic to bring its players, history, and more to GTA 6's setting? You could wipe the slate clean, though that does raise questions over what you do with the original GTA Online – some folk won't want to move on, given how much time and money they've invested.

IGN put that design conundrum to Zelnick, who notes that he won't be drawn into talking about unreleased games but does offer a tease by pointing to Take-Two's own history.

“I'm going to speak theoretically only because I'm not going to talk about a particular project when an announcement hasn't been made," Zelnick says. "But generally speaking, we support our properties when the consumers are involved with those titles.

"As an example, we launched NBA 2K Online in China, I think originally in 2012 if I'm not mistaken. And then we launched NBA 2K Online 2 in China in 2017. If I'm not mistaken. We did not sunset Online 1. They both are still in the market and they serve consumers and they're alive and we have this massive audience.

"So we've shown a willingness to support legacy titles when a community wants to be engaged with them."

So there you have it: GTA Online may cease to exist eventually, but that point isn't guaranteed to be upon GTA 6's release. Regardless, we won't have long to find out.

Take-Two CEO says GTA 6's "creative genius is human" and believes in paying developers "for their work if it's replicated by AI after."

Deputy News Editor

Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.

Read more
Three playable characters stand in a triangle wearing suits and holding guns in GTA 5
GTA 5 is "the standard-bearer for the industry over three generations," but GTA 6 publisher's CEO isn't taking that for granted: "We don't claim success until it occurs"
Players in GTA Online running businesses and playing missions
It sounds like GTA Online could have a life after GTA 6 – but after 400 hours in Los Santos, I'm ready to say goodbye
GTA 6 trailer screenshots
GTA 6 will be "worth waiting for" says CEO of Rockstar owner, who teases that "we really focus on presenting something to the audience that they just haven't seen before"
GTA 6
Take-Two boss is "not concerned" about falling console sales because major 2025 games like GTA 6 will help convince more people to buy a PS5 or Xbox Series X
A screenshot of protagonist Lucia from GTA 6
GTA 6 still coming this fall, Take-Two boss says "there's always a risk of slippage" but "we feel really good" about a 2025 launch
A screenshot of protagonist Lucia from GTA 6
Take-Two boss seemingly teases eventual GTA 6 PC port: "We don't always go across all platforms simultaneously"
Latest in Grand Theft Auto
GTA 3
If these flying cars are anything to go by, development on the GTA 3 Dreamcast port is well on its way to becoming GTA Online
A screenshot of protagonist Lucia from GTA 6
GTA 6 is "definitely gonna be a big economic boost for the games industry" that'll help "bring a lot more people back into the ecosystem," says Day of the Devs' lead curator
GTA 6
Sick of waiting for GTA 6, one modder has put its map into GTA 5, and you can try it out right now
How to enter GTA 5 cheats
Despite its history of taking action against GTA mods, a Rockstar-approved GTA 5 modding tool is on the way to "assist the modding community" in the wake of the recent PC upgrade
GTA 3 Mobile screenshot showing claude running away from police near a casino
The fan-made Dreamcast version of GTA 3 is looking way better in the latest look, introducing tech that "would’ve previously been a slideshow"
Players in GTA Online running businesses and playing missions
GTA publisher is suing a GTA Online website that lets you buy hacked accounts, which "risks upending the GTA 5 player experience"
Latest in News
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says