GTA San Andreas veteran says Rockstar employees were pretty chill about its launch 20 years ago: "Most devs had taken a holiday"

Carl Johnson rides a motorcycle and fires a submachine gun into the night in GTA: San Andreas.
(Image credit: Rockstar)

Two decades on from GTA San Andreas' launch, one Rockstar Games veteran has reflected on how dramatically game releases have changed in the 20 years since.

Rockstar Games' former tech lead Obbe Vermeij, who worked on multiple Grand Theft Autos before leaving to make the polar opposite, took to social media to reminisce on the good old days of game launches and how most developers were surprisingly chill about the huge event.

"Game releases were different back then," he tweeted. "It took six weeks for the DVDs to be produced, boxed and distributed. Patches over the internet were not yet a thing. For us, all of the stress had happened at the cut-off point, six weeks prior. No big issues had come up."

Since the developers didn't need to work on a day one patch leading up to launch, because such a thing was unheard of, Vermeij says that "most devs had taken a holiday and we were already thinking about our next project."

"Digital distribution didn't exist yet," he continues. "Games were typically released on a Tuesday/Wednesday in the US and Fridays in the UK. The internet was crap and apart from a couple of trailers, gamers didn’t know too much about the game. For big games, stores would open at Midnight before release day so that pre-orders could be picked up. I only later found out, the publisher has to pay the stores to make these late openings happen."

Vermeij says that he showed up to San Andreas' rainy midnight launch at the biggest store near Rockstar North's office - "which was a HMV on Princess Street, Edinburgh" - only to find the customer line stretched "all through the store and spilled out onto the street... It was mind-blowing to see all those people so excited, going home to play the game all through the night."

On its 20th anniversary, GTA San Andreas veteran shares that its open-world was originally split into three maps: “Memory was very tight on the PS2.” 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
GTA 5
GTA dev says "day zero" patch mentality is bad news for everyone: "encourages poor development and management practices, and it's a worse customer experience too"
GTA 3
PlayStation 2's GTA exclusivity came because Sony was "worried when we saw Xbox coming" and "it wasn't clear that Grand Theft Auto 3 was going to be as huge as it was"
A character walking down the NYC streets in GTA 3
GTA 3 originally gave players a wanted level for running a red light, but "This was not popular with the team," so a developer "quickly removed it"
GTA 3
GTA 3 dev thought riding the train was "boring," which led to the creation of the series' cinematic camera: "The team found it surprisingly entertaining"
Vice City
Months after porting GTA 3 to Dreamcast, the same devs are repeating the trick with Vice City, and they already have rough progress to show
GTA 6 trailer screenshots
Making an open-world game like GTA 6 bug-free is "a lot different" than something like The Witcher 3, says former Rockstar dev
Latest in Grand Theft Auto
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
Lester sitting at a computer in some artwork for GTA Online
Some GTA 5 players can't bring their characters to the new PC upgrade, and the open-world game's mixed Steam reviews are hammering FPS caps and a lack of text chat
John Cena stares evilly while embracing Cody Rhodes
"We got heel Cena before GTA 6": Even John Cena himself is comparing the 20-year wait for his WWE heel turn to the 12-year wait for the next Grand Theft Auto
Players in GTA Online running businesses and playing missions
It sounds like GTA Online could have a life after GTA 6 – but after 400 hours in Los Santos, I'm ready to say goodbye
Vice City
Months after porting GTA 3 to Dreamcast, the same devs are repeating the trick with Vice City, and they already have rough progress to show
GTA 6 trailer screenshots
Corsair exec says GTA 6 is coming to PC in early 2026 and then quickly un-says that
Latest in News
Avowed
Avowed has a Skyrim Easter egg that pokes fun at the RPG's most memed about companion NPC
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
Split Fiction director says he'd "really appreciate" winning GOTY again, but if GTA 6 comes out in 2025 "it's going to be really tough" and he's fine with that because he's "a huge fan"
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
Monster Hunter Wilds Nu Udra Palico
Monster Hunter Wilds players are so obsessed with Palico armor that turns your cute cat into a freaky little octopus that even Capcom is sharing fan art of it
Charli XCX
Charlie XCX is in talks to star in Greta Gerwig’s The Chronicles of Narnia movie - and that is so Brat
Spider-Gwen: The Ghost-Spider #12
Gwen Stacy and Loki team-up for a cosmic adventure in Spider-Gwen: The Ghost Spider #12