Game developers hit back at The Last of Us director Neil Druckmann following controversial AI comments: "I'd hope he'd know better than to look at AI as some kind of magic wand"
Not everyone agrees with Druckmann's stance on AI
Game developers have been hitting back at comments made by The Last of Us director and Naughty Dog co-president Neil Druckmann, who recently stated that artificial intelligence will allow devs to take on "more adventurous projects and push the boundaries of storytelling in games."
The use of AI is a highly controversial topic, whether it's in game development itself, the world of voice acting, art, or beyond. Recent times have brought more debates about the ethics of AI – from the concerns of it replacing the jobs of actual humans, potential plagiarism problems (AI has to learn from existing material, after all), and, of course, if AI-generated material can actually be as good as something hand-crafted by a team of passionate people.
With that in mind, Druckmann expressing his support for certain uses of AI in game development hasn't gone down well with everyone. To be exact, while he vaguely acknowledges the "ethical issues we need to address," he states AI can reduce "costs and technical hurdles" to allow developers to "push the boundaries of storytelling in games." He also adds that AI will allow Naughty Dog to "create nuanced dialogues and characters, expanding creative possibilities," and refers to certain tools becoming "obsolete" when discussing the studio's transition from hand-drawn animation to motion capture.
"If you read the interview, it's pretty telling that his idea of storytelling is all about direction. The only thing preventing AI from improving on Naughty Dog's own writers, apparently, is the ability to provide it [with] nuanced direction. 'Some ethical issues' aside, evidently," Dragon Age setting creator David Gaider alleges on Twitter.
"This ignores the idea that collaboration is a thing," he continues. "That all those people who work under a director didn't get into games just to be paid less and worked – they are all storytellers at heart, and they love games. They're not an impediment to be cast aside for an AI Yes Man."
Gaider adds that Druckmann "deserves his props" and that of course "good game design and vision IS important," but ultimately, "I guess I'd hope he'd know better than to look at AI as some kind of magic wand."
I should add that I think Druckmann deserves his props. Good game direction and vision IS important, but believing it's the ONLY thing that's important is the road to becoming an auteur... and I guess I'd hope he'd know better than to look at AI as some kind of magic wand. 😕May 24, 2024
Freelance game writer and narrative designer Nessa Cannon, who currently works as the lead writer for Star Trucker, raises concerns over the quality of story content generated by AI. "I'd love to watch a video of him attempting to use AI to 'push the boundaries of storytelling,'" she writes, adding that she'd want to see Druckmann convince her that ChatGPT-generated content, created from allegedly "mashing together bits from cliché writing books and stolen work," could be considered "revolutionary."
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Others have taken clear stances on Druckmann's recent statements without so much as uttering a word. Responding to one quote, RPG veteran and Fallout: New Vegas director Josh Sawyer simply posts the meme image of football manager José Mourinho pulling off his headphones with a pained look on his face, which really says it all.
https://t.co/RJpwRXt7WJ pic.twitter.com/J8qe4gu4MTMay 23, 2024
Just yesterday, Sony's CEO, Kenichiro Yoshida, said that although AI "has been used for creation," ultimately, it's "not a substitute for human creativity." Furthermore, Yoshida added that the company positions AI as "a technology that supports creativity."
Be sure to check out our list of upcoming PS5 games to see what releases are around the corner.
I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.