Remedy's Control-based multiplayer shooter looks like a Left 4 Dead horde FPS with Helldivers 2's anti-live service vibes: "This isn't about logging in every day for some loot"

FBC: Firebreak screenshot
(Image credit: Remedy Entertainment)

Remedy Entertainment just unveiled FBC: Firebreak at the Xbox October Partner Preview. The studio may be known for creating some of the best single-player games around – Alan Wake 2 and Control being its most recent efforts – but now the team is turning its attention to multiplayer for the first time in its 29-year history. 

FBC: Firebreak is a three-player co-op shooter set inside The Oldest House from Control. In it, you take on the roles of a fearless first responder from the Federal Bureau of Control, diving into the darkest recesses of The Oldest House to fend off para-natural threats with your friends. It's a strictly PvE affair, with communications director Thomas Puha promising that Remedy isn't pitching FBC: Firebreak as an all-consuming live service – but rather something you can dive into at your leisure. 

"FBC: Firebreak should be easy to get into and quickly understandable, not feel like a second job or that you have to spend an hour setting up your loadouts etc. before you get into a session. This is not that game," Puha tells Xbox Wire. "It's a pick-up-and-play experience [about] having fun with your friends when you have the time. That's not to say that FBC: Firebreak doesn’t have deep player progression and things to unlock, it does, but this isn’t about logging in every day for some loot or fear of missing out on materials." 

From what we've seen of it so far, FBC: Firebreak certainly has the otherworldly elements that Control nailed, and Remedy is putting that Northlight Engine to great use, rendering out some highly detailed weapons and environments. We've only seen a little so far, but the mission-based, enemy-rich structure seems promising. 

Remedy has been teasing its first multiplayer game for some time now. Project Condor has been a known quantity since 2021, with a drip-feed of new info confirming that it would share a universe with Control and that it would be a premium experience – which is to say, not free-to-play. Today is where we saw Project Condor for what it really is, a fast-paced multiplayer shooter that seems on-track to harness the weird and wonderful sensibilities that make Remedy games so unique. 

There's still a lot more to learn about the game, particularly in the aftermath of PlayStation Studios' struggles with PvP shooter Concord this year, but I'm keen to see more ahead of FBC: Firebreak's release in 2025 for PC, Xbox Series X, and Game Pass. 

Come check out the other upcoming Xbox Series X games set to launch as new games in 2025.

Josh West
Editor-in-Chief, 12DOVE

Josh West is the Editor-in-Chief of 12DOVE. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

Read more
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
FBC: Firebreak screenshot
Juggling Control 2, the Max Payne remakes, and FBC: Firebreak means developer Remedy isn't "as close as usual"
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
test
FBC: Firebreak is exactly what I want a FPS from Remedy to be – weird, cinematic, and exceptionally pretty
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
Alan Wake 2 screenshot showing a live-action Alan standing in front of a stage curtain
The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
Latest in FPS Games
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"