Concord is officially, fully, "permanently" dead as Sony announces it's closing the failed hero shooter's studio and moving on: "We will take the lessons learned"

Concord
(Image credit: Firewalk Studios)

Well, if there was any doubt before, it's gone now: Concord is officially, fully, "permanently" dead as Sony has announced it's closing Firewalk Studios and sunsetting its failed hero shooter for good.

As revealed in an internal email from SIE CEO Hermen Hulst and published on the PlayStation Blog, both Firewalk and Neon Koi, the latter of which had been working on a "mobile action game," have been shuttered. 

Concord was shockingly pulled offline and taken off of store shelves after just two weeks back in September, and at the time PlayStation said it was working to "determine the best path ahead." A little earlier this month, there were a few backend Steam updates for Concord that offered fans some hope that it would resurface in some form, but alas, PlayStation has now fully dashed those hopes in a definitive announcement.

"Regarding Firewalk, as announced in early September ... certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline," Hulst said. "We have spent considerable time these past few months exploring all our options. 

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.  I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication."

It's unclear if the studio closures are resulting in any redundancies at Sony, but Hulst said the company "will work to find placement for some of those impacted within our global community of studios where possible."

As for the future of Sony's live-service efforts, Hulst said the "PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area."

Here are the best FPS games you can play today.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
Screenshot from Spectre Divide, showing a character in a purple jumpsuit and full face mask aiming their gun.
Despite more than $60 million in investments, Shroud-backed FPS Spectre Divide and its dev are shutting down after the first season failed "to cover day-to-day costs"
Last Spartan Standing
With Concord in the rearview, Halo Infinite dev is glad it's still kicking "in a climate where games can be shut down with little notice"
Horizon Forbidden West
The Horizon Zero Dawn MMO has reportedly been scrapped, following close behind God of War and Days Gone dev multiplayer cancellations
Sweet Tooth from Twisted Metal
PlayStation's cancelled reboot of its vehicular combat classic was reportedly a battle royale that let you exit the vehicles
Resident Evil ReVerse
The Resident Evil deathmatch game that flopped is going offline as Capcom says it's "served its original, celebratory purpose admirably"
God of War Ragnarok
PlayStation cancels unannounced live-service God of War game from Demon's Souls Remake studio and live-service game from Days Gone dev
Latest in FPS
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in News
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
Linda Cardellini as Laura Barton in Hawkeye
Linda Cardellini cast as Jason's mom, the original Friday the 13th killer, for Crystal Lake prequel series
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Daredevil: Born Again
Marvel may have just sneakily confirmed one of the biggest Daredevil: Born Again fan theories
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”