Original Fallout creator says he "pushed" for a happy ending with "cake and balloons" instead of the RPG's downbeat finale

Fallout overseer
(Image credit: Bethesda)

Fallout has been known for its bleak humor and downbeat tone going all the way back to the original 1997 RPG - a game whose "happy" ending is still a pretty major bummer. Original lead Tim Cain says he wanted the game to end much differently with a full-on party sequence.

I don't know if I need to drop a spoiler warning for a three-decade-old game, but just in case, well... there you go. Fallout has a dark ending where you can choose to join the main villain, but even if you beat the bad guys and complete your objectives, your character returns to Vault 13 and is swiftly exiled by the Overseer, who fears that their stories of adventure out in the wasteland might inspire others to abandon the Vault.

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That wasn't how Cain wanted the game to end, as he explains in a new YouTube vlog. "I had pushed for Fallout ending with a party," Cain says. "You come back to Vault 13, you've gotten them a water chip, you've taken care of the mutant army and the Master, and everybody has a big party for you and there's cake and balloons. That got rejected in favor of Leonard Boyarsky's idea that the Overseer kicks you out. In hindsight, better idea. But at the time I was like 'I don't know if people are going to buy this.'"

It's easy to see why a developer might be skittish about an ending that downplays everything the player's accomplished over the course of a game, but given how established Fallout's tone is these days, it's equally tough to imagine the original game ending with, as Cain puts it, "cake and balloons." This is one of those instances where it certainly feels like history played out the correct way.

Dig into some games like Fallout to ease the long, long wait we'll have to endure for Fallout 5.

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Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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