Cyberpunk 2077's open world posed a "significant challenge" for CD Projekt RED when it came to "adjusting to the scale and characteristics of American settings"
CD Projekt RED wanted to create a "believable anti-utopian city"
When creating Cyberpunk 2077's vast open world of Night City, it turns out that developer CD Projekt Red was faced with a "significant challenge" when it came to "adjusting to the scale and characteristics of American settings," simply because most of the team is European.
Night City is set in California, and as such, is very much an American location, even if it doesn't exactly match up with any real cities that actually exist in our current time. Speaking about the creation of the location in issue 40 of PLAY magazine, CD Projekt RED senior environment artist Krzysztof Kornatka explains: "Since most of the team comes from Europe, a significant challenge was adjusting to the scale and characteristics of American settings."
Despite being part of California, it wasn't just America that inspired Night City. "We also drew inspiration from the layout of Japanese streets, especially how advertising is used there," Kornatka says. Beyond that, a number of different movies also fed into Kornatka's own ideas: "I don't think I'll surprise anyone by saying that superbly crafted worlds in movies like Blade Runner, Johnny Mnemonic, Judge Dredd, The Fifth Element, or Akira have all served as inspiration for me," the environment artist adds.
Ultimately, the goal with Night City was "to create a believable anti-utopian city," but one that's divided up into such distinct regions that players always know where they are. Of course, having that world be interesting enough to explore – regardless of how pretty it looks – with events to pull players into places they might not have ventured otherwise was also very important.
"I can create a very intriguing world with beautifully composed views, interesting architecture, and perfectly designed level layouts, but what am I supposed to do in that world once I've seen everything[?]" Kornatka posits. "Probably, few would even see everything if not for those events that act like a magnet, pulling players into previously undisclosed alleys."
In other Cyberpunk 2077 news, last month, CD Projekt's chief strategy officer Adam Kiciński said that the company is "finally happy" with the RPG and its DLC. It's been a long time coming for the studio, given that the base game first released in late 2020, but it's undeniable that over three years later, it's in a very different place than it once was.
Be sure to check out our list of 10 games like Cyberpunk 2077 for more titles like CD Projekt Red's futuristic RPG.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Cyberpunk 2077's surprise car customization update was co-developed by the Metal Gear Solid 3 Remake devs, lets you lower your wanted level on the fly GTA-style
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: "Sometimes, you want to do it ONE MORE time!"