Steam's chillest new city-builder pushed to its limits with 30-hour recreation of Lord of the Rings' Rivendell

A recreations of Lord of the Rings' Rivendell using Tiny Glade. The tall green towers and brownish rooftops can be seen.
(Image credit: Pounce light)

Though it has only just released, players have already taken to Tiny Glade's chill and cozy settlement-building mechanics to create fantastic recreations of all sorts of things. Like, for example, iconic fantasy cities such as Lord of the Rings' Rivendell in what must have truly been a tremendous undertaking. 

As shared by the official Tiny Glade developer's Twitter account, this loving recreation of Rivendell is a sight to behold. The entire build took about 20 to 30 hours over the course of two weeks, but luckily you can watch a timelapse of the process below in just over six minutes. While Tiny Glade only launched on September 23, a few folks like the creator of this Rivendell, Alan Ward, were given keys ahead of time to help playtest before launch. Building the city of elves from Lord of the Rings is certainly one way to playtest a game.

Tiny Glade - Rivendell : Timelapse Build - YouTube Tiny Glade - Rivendell : Timelapse Build - YouTube
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The timelapse shows how large the suite of tools are for your own creations. From creating giant towers to cozy huts, it's no surprise that Tiny Glade had one million wishlists on Steam. Maybe we will even see someone attempt to take on the rolling hills of The Shire or the hardened walls of Gondor next.

Now that Tiny Glade is officially out, we can only imagine the fun places that will be recreated, alongside all of the new and inventive things players will think of. In fact, in the previous Steam Next Fest demo players were already manipulating the toolset so much the developers added new features to accommodate for half-timber-style buildings. 

If you're looking for more games like Tiny Glade, check out our list of best city builders you can play today.  

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Jesse Vitelli
Contributor

Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.

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