Borderlands 3 and The Elder Scrolls Online director says AAA game studios are playing it safe since "you have people who get nervous because big money is involved"

Elder Scrolls Online
(Image credit: Bethesda Game Studios)

Borderlands 3 and The Elder Scrolls Online's former director Paul Sage reckons that some AAA studios are playing it safe because they're too worried about potentially harming big franchises. 

After leading some of the biggest games from Bethesda and Gearbox Software, Paul Sage has now left both to spearhead his own unnamed co-op shooter at his very own studio Ruckus Games, which is full of industry veterans like himself. But while speaking to 12DOVE about his new project - and how Borderlands' art is inspiring the game - Sage had some insight into the current AAA landscape.

Sage essentially argues that when studios become too caught up in the expectations people already have of a huge franchise, "we can't move in a direction that the creative people who are working on it want" and "you start to go back to the mechanics that you've had before, before introducing new mechanics." 

"And this happens all the time in franchise development," he continues. "I can't mention the specific mechanic [but] it's something that gets really frustrating. Again, when you walk about the way some of these huge franchises work, you're getting people who don't need to be a part of the creative process explaining how the creative process works."

Sage says that higher-ups sometimes worriedly interrupt in-development features, put them in front of focus groups, and then kill the exciting new feature that wasn't even ready to be shown. "And the best of intentions are there. But there's a point in time where, if you're halfway through a feature, you don't want people to look at it, because what they're seeing is not going to be the full picture," he explains. "I remember when I was a kid, my mom used to paint, and if you ever look at a painting halfway through, it looks terrible. And she'd say 'just wait for that painting to come out'. And so you want to get those evaluations done at the right time, but you have people who get nervous because big money is involved. And so they say 'let's put this in front of a user group right now,' and you're like 'this is not ready for it to be seen. At this point, they'll be getting half the picture'."

For more games like Borderlands and TES Online, check out our lists of the best MMOs and the best co-op games to play now. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
Legacy: Steel & Sorcery
13-year WoW vet left Blizzard for the indie life because "I didn't really feel like a game developer in some way," agrees it's harder for AAA giants to "maintain this connection to the player"
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
Legacy: Steel & Sorcery
AAA games may never die, but ex-WoW veteran predicts a rise in AA games like his new mini MMO: "Most AAA devs who have joined our team really do not want to go back"
House Va'ruun worshippers in Starfield Shattered Space
Ex-Starfield lead looks at the open-world game boom and says "you can see Dark Souls and Elden Ring being a secondary trend: let's make third-person action combat really hard"
Mass Effect
"EA gives you enough rope to hang yourself": BioWare co-founder says working for a big game company just ain't it, even if "it was actually a pretty successful run" for Mass Effect
Skyrim
Fallout and RPG veteran Josh Sawyer says most players don't want games "6 times bigger than Skyrim or 8 times bigger than The Witcher 3"
Latest in Borderlands
One of the new Vault Hunters in Borderlands 4
Borderlands 4 release date set for September, and Gearbox has a dedicated reveal show coming this spring
Borderlands 4 Vault Hunters
Gearbox didn't set out to create an open-world game with Borderlands 4, but the FPS does have "open-world-like features, such as seamless travel between zones"
A mask in front of flames during the upcoming PS5 game, Borderlands 4.
In addition to "billions" of weapons, Borderlands 4 has "the deepest and most diverse skill trees" of any game in the series
A screenshot of the upcoming PC game, Borderlands 4.
Borderlands 4's tone sits somewhere between the first two games, which probably means less Skibidi Toilet and more Handsome Jack-style antics
One of the new Vault Hunters in Borderlands 4
Borderlands 4 moves beyond Borderlands 3 and Tiny Tina's Wonderlands as Gearbox promises "billions of weapons and accessories"
Borderlands 4 Vault Hunters
Gearbox boss Randy Pitchford is "testing Borderlands 4 on Steam," and just wanted to check and see if you can tell
Latest in News
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip
A misty, forested mountainside in Prologue: Go Wayback!
PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
Charlie Cox as Matt Murdock in Daredevil: Born Again
Daredevil fans are wondering if Born Again season 2 will set up a darker comic book arc for Matt Murdock
Theo James as Hal in Osgood Perkins' The Monkey
It might only be March, but Stephen King adaptation The Monkey is now the highest grossing horror movie of 2025
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one