Call Loretta's bluff or answer her questions in Life is Strange Double Exposure?

Finish Loretta's interview or call her bluff in Life is Strange Double Exposure
(Image credit: Square Enix)

The choice to finish Loretta's interview or call her bluff in Life is Strange Double Exposure can affect your relationship with both Loretta and Gwen. It might seem small but it can have far reaching consequences.

I'm going to walk you through the choices and consequences of it all. You may only be in the earliest stages of chapter two, but you really need to consider whether you're more aligned with the plight of the students or your fellow faculty members – and how you're feeling, generally, about Safi's murder. Choices like this stack up as you play and can have a noticeable impact on the length of Life is Strange Double Exposure

Should you finish Loretta's interview or call her bluff? 

Loretta will come at you with some questions in Life is Strange: Double Exposure, and isn't shy about the fact your answers are on the record and likely to appear in a podcast – Loretta has, naturally, decided to investigate Safi's murder on her own. You have these two options: 

If you call Loretta's bluff then Max will refuse to answer any questions, causing the student journalist to run right to Gwen and inform the teacher you were eavesdropping. Gwen will be angry about this, slamming her office door in your face. So if this is a character you want to stay friends with, then you should choose the second option. 

If you decide to Answer Loretta's questions then you'll have the control over how much information you want to give, but either way Loretta will constantly turn your words back at you. In the end, you'll be able to make Loretta somebody else's problem – sending her in the direction of Safi's mother, Gwen, or Vinh. It doesn't matter who you choose here, but that person will be upset that Loretta is now hounding them in the future. 

At this stage in chapter one, there's still one more of the Life is Strange Double Exposure polaroids for you to find and discover, and the Abraxas Puzzle box to solve. 

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Josh West
Editor-in-Chief, 12DOVE

Josh West is the Editor-in-Chief of 12DOVE. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.