How to inspect the Cow Skull in Life is Strange Double Exposure

Life is Strange Double Exposure cow skull
(Image credit: Square Enix)

Wondering how to investigate the Cow Skull in Life is Strange Double Exposure? It's one of the first puzzles which uses Max Caufield's new powers to leap between living and dead realities – one where Safi is alive, and one where she is dead. You'll speak with Safi in the Living World and discover someone has thrown a cow skull through her car windshield. Something that might lead to clues as to who may have wanted her dead. 

This is probably one of the next challenges you'll face after you worked out where to hide the bottlecap, with other problems like how to find Safi's camera in Life is Strange Double Exposure and choosing whether to send or delete the restraining order photo

The ability to switch between Living World and Dead World is interesting and a useful tool to solve puzzles, but dropping this right at the start of Life is Strange Double Exposure Chapter Two can be a learning curve.

How to examine in the Cow Skull in Life is Strange Double Exposure

Life is Strange Double Exposure cow skull

(Image credit: Square Enix)

The Cow Skull in Safi's windshield was originally above the stage in the Snapping Turtle (where you previously decided what happened to Chloe in Double Exposure). You can talk to Amanda behind the bar to see if she knows what happened to it, but she won't be able to say who removed it. 

What you'll want to do next is walk Max to the bathroom and use the crossing point to Shift into Dead World. From here you'll be able to walk back to the stage, look up at the cow skull, and inspect it. It's too high up for Max to reach so after Max is done complaining, she'll remember she saw a stepladder somewhere. 

The stepladder is located by the Christmas tree in the Living World. Return to the bathroom and Shift back, then head to the Krampus tree and pick up the stepladder. Then return to the Dead world and head to the stage. From there you can use the ladder to climb up to the Cow Skull and examine it. 

Rotate the skull until you see writing on the back of the horns. You'll find a signature which points back to Lucas Colmenero, the head of Caledon University's literature department who you've already had a run-in with. From there you can finish investigating the skull and head back over to Amanda to talk about it and progress the story. 

How to get the bathroom key in Life Is Strange Double Exposure

There's an optional objective to get the Snapping Turtle bathroom key while you're trying to reach the Cow Skull. The students of Caledon University are playing a campus wide game of 'assassin' where groups are luring each other out of safe areas to hit them with plastic bullets, with the last student standing at the end of the year receiving a cash prize.

To get the key head out onto the Snapping Turtle patio in the Living World to find the Dart Gun Kids discussing a plan. If you want to save a poor student, and continue a background plot through later chapters, shift to Dead World and head back out onto the patio. From there, use your Pulse ability to eavesdrop on the would-be assassins where they outline their plan to hide the bathroom key, forcing their target to run outside where they can safely assassinate him. 

To stop this, walk over to the bar in Dead World and grab the key which is still on the hook. You can then Shift back over to Living World and place it on the empty Bathroom Key Hook, ensuring Timid Guy is able to use the bathroom without getting shot. Now aren't you a good samaritan! 

Once you've cleared this you'll need to know how to search Lucas' office in Life is Strange Double Exposure so bookmark our guide for when you need it. 

As I discovered when playing for my Life is Strange: Double Exposure review, there's plenty of these sorts of side-stories throughout the game and then are easily missed, so pay close attention to background dialogue. 

© 12DOVE. Not to be reproduced without permission.

Josh West
Editor-in-Chief, 12DOVE

Josh West is the Editor-in-Chief of 12DOVE. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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