Escape a castaway's fate in this co-op brain-teaser, In Sink, exclusively revealed in the Future Games Show

Co-op puzzle game In Sink just got its first big reveal of gameplay at the Future Games Show. Scheduled for a 2024 release and now revealed to be brought to us by publisher Kwalee and developer Clockout games, In Sink debuted a minute of gameplay where we see the creators contending with its escape-the-room puzzles... though does that name still apply when there's whole gauntlets of interdimensional locales to decipher?

Here we see that communication is key, as a big part of In Sink is the fact that two players each have their own info and clues and must coordinate in real time, rather like a combination of Myst, Escape Academy and Keep Talking and Nobody Explodes. It's only by comparing knowledge and working it out together that players can make it through the various locations.

Speaking of which, those locations are also out to throw you for a loop. Players begin shipwrecked on a mysterious island and must find their way home again, but it's not long before you're discovering portals to entirely new settings. Just in the footage shown, we see shadowy art galleries, a rolling train, ancient tombs and creaking pirate ships. Within these backdrops players puzzle out a series of brain-teasers that remain ever-changing, but also are designed to be language-free - meaning that anybody will be able to leap in and start playing without issue.

With eight different maps and puzzles galore, you and your friend will definitely need to work together to make it through, really be... in harmony. Is there a better phrase for it? Well, until I think of one, you can follow the game's progress on Twitter, Facebook and Instagram for more info, and wishlist In Sink on Steam now.

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.