How long to beat Stellar Blade

A Stellar Blade looks towards the camera
(Image credit: ShiftUp)

How long to beat Stellar Blade? The length of the game and the time to beat will vary significantly based on the player's own skill, as well as how much of the game they actually want to experience. Yes, Stellar Blade is one of those experiences where there's a serious difference between just the story and 100% completion, so if you're wondering if it's worth it, or just if you have time to fit it into your week, here's how long to beat Stellar Blade, with different numbers depending on your playstyle.

How long is Stellar Blade? Hours, playtime and more

Stellar Blade tips

(Image credit: Sony)

Stellar Blade's time to beat will vary, as mentioned, depending on how much of it you want to complete. Having had members of the 12DOVE team go through it, we can say the following is the case:

  • Just story: 15-20 hours
  • Standard playthrough (story + some side content): 20-25 hours
  • 100% Completion: 30+ hours

Stellar Blade's length is clearly incredibly elastic - though starting as a linear game, later on it becomes more open and players will gain more freedom to pursue side content and optional gameplay, including collectibles, side quests and more besides. This is side content that will obviously make it easier for players to progress, but it's not essential, and can be avoided if you just want to focus on the main plot.

This means that most players will probably be finished before they hit the 30 hour mark, assuming they don't want to completely scrub the game for collectibles and extra content, or start a new game afterwards.

© 12DOVE. Not to be reproduced without permission

Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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