Stellar Blade keeps fixing things that bothered me when I reviewed it – now including "input time for basic attacks, as well as the timing of blocking and parrying"

Stellar Blade review
(Image credit: Shift Up)

My Stellar Blade review docks the normally fun and flashy action-RPG for a few janky and disruptive elements that hurt its flow state, so it's nice to see developer Shift Up actively and aggressively smoothing some of that stuff out with pretty rapid patches. 

It turns out the day-one update which introduced a shockingly ambitious New Game+ mode also takes aim at the fundamental controls, tightening up some slight but noticeable delays and inconsistencies in Eve's movement. 

"The Day One patch fixed the input time for basic attacks, as well as the timing of blocking and parrying to be more responsive," the official Stellar Blade account confirmed. "Also, the chromatic aberration and grain noise effects can now be toggled on/off." 

Shift Up has previously said on the record that there is small, intentional delay between the player's input and Eve's actions, seemingly to give a sense of heft to the character's movements. But even with that artistic vision in mind, some of Eve's combos and special attacks, especially ones with more complex follow-up inputs, can feel unnaturally delayed or unresponsive. 

It's very slight, nowhere near as bad as the platforming, and the sheer style of the combat system generally overcomes this. Still, it's good to see combat – easily the best part of the game – getting a slight tune-up. I won't complain about options for chromatic aberration and grain, either – anything that makes it easier to appreciate the game's often-incredible environments is good news. 

Stellar Blade director jokes the action RPG "is the outcome of my creative dictatorship," but "everyone pretends to listen to what I say whilst creating what they want".

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Zenless Zone Zero Jane Doe rat Thiren twirling a knife
Zenless Zone Zero is still aggressively horny, but basically everything else has changed and now it's a much better action RPG with some legit roguelike sauce
Monster Hunter Wilds lance wielder in Balahara armor
Putting beta feedback into action, Monster Hunter Wilds devs show off improved hitstop and reworked weapons that feel how you remember them
Hyper Light Breaker new playable Breaker
"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
Metaphor: ReFantazio's protagonist looks out into the distance, with his fairy companion Gallica holding onto his shoulder.
The latest Metaphor: ReFantazio patch added a feature that I really wanted in my 100-hour playthrough of this massive JRPG
Stellar Blade Nikke DLC
Stellar Blade finally hits PC this June alongside the Nikke crossover that's every bit as horny as you'd expect
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
Latest in Action
Former Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame "signified a maturing of the industry" and put games "on par with movies and music"
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reverses roles to show off Naoe's combat and Yasuke's stealth, and I'm suddenly sold on playing Yasuke like a clumsy Snake in Metal Gear Solid 3
Latest in News
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip
A misty, forested mountainside in Prologue: Go Wayback!
PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
Charlie Cox as Matt Murdock in Daredevil: Born Again
Daredevil fans are wondering if Born Again season 2 will set up a darker comic book arc for Matt Murdock
Theo James as Hal in Osgood Perkins' The Monkey
It might only be March, but Stephen King adaptation The Monkey is now the highest grossing horror movie of 2025
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one