Star Wars Outlaws' "challenging stealth moments" have been improved, days after its creative director promised a fix for a particularly "punishing" and "unfair" section

Star Wars Outlaws screenshot
(Image credit: Ubisoft)

A new patch is live for Star Wars Outlaws, bringing with it a whole host of improvements, including for some brutal stealth sections that creative director Julian Gerighty previously promised a fix for. 

Last week, in an interview with 12DOVE, Gerighty pointed to "one of the early missions in Mirogana" as an "incredibly punishing" section that he believed was "a mistake" that the team would work to improve. Likely the early mission to infiltrate Gorak's base and sneak into the Pyke District. He said that it "wasn't our intention" to make it feel unfair – and at the time, he thought it was. Now, though, as of version 1.1.2, it sounds like those issues have been ironed out. 

As well as implementing cross-progression and saving via Ubisoft Connect, the latest update rolls out "tweaks and improvement on some challenging stealth moments." Additionally to this, you can now expect to be a bit stealthier while rolling around, as you're now "less likely to be detected" while doing so. Depending on the location you're in, "level of detection" has also been adjusted. 

The patch notes don't list all the sections and locations affected by these changes, although they do mention that one quest in Toshara (which I won't name here for spoilers, but Ubisoft has listed) has had its NPC numbers adjusted and new environmental guidance markers added "to better facilitate infiltration."

The open-world adventure's "poor stealth systems" were initially one of the few faults in our Star Wars Outlaws review, so it's great to see improvements made to certain sneaky sections. Hopefully, the changes will be enough to make those instant-fail moments feel less frustrating.

For more games like Star Wars Outlaws, be sure to check out our roundup of the best Star Wars games.

Catherine Lewis
News Writer

I'm one of 12DOVE's news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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