Phantom Blade Zero producer reckons cultural differences are "an advantage, not a disadvantage" since games like Black Myth: Wukong are "fresh"

Phantom Blade 0
(Image credit: S-Game)

Games made in China are steadily booming in popularity all over the world, and Phantom Blade Zero's producer reckons cultural differences are working in their favor. 

After Black Myth: Wukong's billion-dollar success, Phantom Blade Zero is the next Chinese spectacle fighter hoping for a similar reception worldwide. It's an upcoming kung-fu action game with blisteringly fast sword-swinging reminiscent of Sekiro, expensive setpieces that'd make Nathan Drake blush, and hulking bosses - but, despite the surface similarities, it's not another Soulslike

But developer S-Game's CEO Liang Qiwei doesn't think the game has to pull from these more familiar sources to find success with global gamers. The opposite might be true, actually.

Speaking to 4Gamers in an interview transcribed by Automaton, Qiwei notes that Black Myth: Wukong "had a much higher hurdle to overcome in terms of culture" as it was essentially adapting one of the most classic Chinese novels of all time: Journey to the West, which on paper could have led to "players not understanding the cultural background."

But Qiwei also thinks that developing a "high quality" game can turn those cultural differences into "an advantage, not a disadvantage" because "players will perceive unfamiliar themes as something fresh."

"The reason we Chinese players know about Western and Japanese culture is because we had very entertaining Western and Japanese games as an entry point. We gradually became accustomed to them," Qiwei continues. "I doubt Chinese players knew much about Japanese samurai at first, and I don't think they were especially interested in them. But because there were so many good games about them, they're now basically recognized as a pop theme. So, to repeat, if the game itself is interesting, the sense of its themes being foreign can be an advantage, rather than a barrier. I think it’s a very strong plus that draws in more players."

Phantom Blade Zero dev debunks claims it said “nobody needs” Xbox, and hopes to be accessible to everyone. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
Snow falls as guards in armor and red highlights wait in Wuchang: Fallen Feathers
Black Myth: Wukong empowered fellow soulslike devs to become China's first "elite" devs on par with Naughty Dog or Capcom: "The market has been validated"
Phantom Blade 0
The success of Black Myth: Wukong reportedly led to a surge in investment in games like the stylish action RPG Phantom Blade Zero
Phantom Blade Zero - Big in 2025
Phantom Blade Zero is a "kung fu punk" action RPG that wants to follow in the footsteps of Black Myth Wukong: "there's a lot of pressure on us, but I think in a good way"
Arknights: Endfield
Following Black Myth: Wukong's success and hype for games like Phantom Blade, Japanese devs say Chinese games are winning thanks to "crazy" ideas that "would never get approved in Japan"
A feathered enemy in Wuchang: Fallen Feathers reaches out to grab... us!?
With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
Big in 2025: Wuchang Fallen Feathers
Wuchang Fallen Feathers wants to pick up where Dark Souls left off: "If skilled players still rely on the HUD... the combat system has a significant problem"
Latest in Action
Assassin's Creed Shadows Naoe looking at map
Assassin's Creed Shadows map size and all regions
Assassin's Creed Shadows cinematic screenshot
As Assassin's Creed Shadows is showered in positive reviews, Ubisoft is "truly overwhelmed by the incredible support and enthusiasm we've received"
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Latest in News
Red Dead Redemption screenshot of protagonist John Marston aiming a pistol
Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore
Mobile Suit Gundam SEED Freedom
My Hero Academia and Gundam animator explains the issues behind anime shows getting shorter: "There is a shortage of professional staff in all sections"
Saw X
Billy the Puppet gives Saw fans some hope on the future of the horror franchise by updating his LinkedIn profile to "employed"
Bella Ramsey as Ellie and Pedro Pascal as Joel in The Last of Us
The Last of Us showrunner Craig Mazin praises Bella Ramsey and Pedro Pascal for "spectacular" take on one of Part 2's most iconic scenes in season 2
25 years after Malcolm in the Middle first aired, the revival series starts filming in just "a few days" – and Frankie Muniz is rewatching the original to prepare
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year