I'm replaying my favorite obscure PS2 game and now I miss when movie tie-ins were the norm

A Series of Unfortunate Events PS2 screenshot
(Image credit: Activision)

I've been collecting movie tie-in PS2 games for years, though my penchant for collecting "stuff" around my favorite films has been with me since childhood. From a Halle Berry's Catwoman Barbie doll – and its questionable Game Boy Advance platformer – to shakily painted Lord of the Rings Warhammer minis, my favorite part of going to the cinema was visiting Toys R' Us straight after. The Holy Grail of all my collector's items, though? The PS2 game adaptations.

Every so often I revisit my proud stack of treasures, flipping through my old PS2 CD book like a proud grandmother would a photo album, and get hit by an overwhelming sense of nostalgia. Once upon a time, every blockbuster hit seemed to have a video game counterpart released alongside it. Things seem to be staggered differently now, with no shortage of upcoming video game movies riffing off some of the biggest and best open world games ever to grace our consoles. But these big budget hits are a far cry from the simple joys of PS2 adaptations. It's a forgotten art, one I'd taken for granted in my wide eyed youth, and my favorite one of all demonstrates that long lost artistry at its very best.

Olaf-ing matter

A Series of Unfortunate Events PS2 screenshot

(Image credit: Activision)

My obsession with the 2004 Jim Carey adaptation of A Series of Unfortunate Events was a frightful thing, aggressively bolstered after having devoured the book series thrice over by the time it premiered. You can imagine my delight, then, when my mother came home from work one day and uttered the words me and my siblings longed to hear: "I've bought you some treats from the DVD shop."

I deflated slightly when the treat in question was not the movie itself, but it turned out to be something far better. A brand new addition to my most prized collection, the most ardent desire of my nine-year-old heart: a somewhat janky PS2 adaptation of a beloved film.

Memories of playing my PS2 copy of A Series of Unfortunate Events with my brother and sister still feel fresh in my memory. With Klaus, Sunny, and Violet Baudelaire also being a sibling trio of two sisters and one brother, we assigned one character to each of us, promising to pass the controller around as we went. Bearing in mind that my sister was only six, it made sense that she would play toddler Sunny. I commandeered eldest daughter Violet, despite being the middle child in real life, while my brother was happy to play as Klaus – and Sunny, and Violet, when we inevitably would need his expert help.

Hidden depths

A Series of Unfortunate Events PS2 screenshot

(Image credit: Activision)

Big budget hits are a far cry from the simple joys of PS2 adaptations.

Flinging rotten fruit at Count Olaf's dastardly theatre troupe. Rushing across a sprawling library in search of a specific book to complete a pattern before a timer runs out. Exploring Aunt Josephine's rickety house, trussed up to a cliffside in a precarious feat of engineering. I didn't expect it, but A Series of Unfortunate Events turned out to be the most complex, film-accurate game adaption I'd played then or since. Voiced by the same actors and covering the first three books and all their locations – just like the movie – my siblings and I quickly fell under its spell.

The narrative aspect is what drew us to it some 21 years ago, but currently replaying it in 2025, Unfortunate Events still impresses me as a solid third person action-adventure with none too shabby graphics to match. It helps that each of the Baudelaire children has unique combat and traversal abilities to make them feel integral to the experience: platforming specialist Sunny can crawl into small spaces and cross wide distances with her Baby Booster, Violet has stilts to reach high places and invents a host of unique weapons, while Klaus's grappling hook and levitating shoes allow him to make quick work of enemies and puzzles alike. In short: it's a belter, and a challenging one at that. I no doubt handed the controller to my brother far more times than I actually remember, because Unfortunate Events still makes me sweat in 2025.

Alas, movie-video game joint releases are very much a thing of the past. It's undoubtedly down to an increase in audience expectations and industry standards overall, with the desired quality of modern video games resulting in much lengthier development cycles. Long gone are the days of Hulk demos baked into DVD releases, or the mouthful of a title that is Peter Jackson's King Kong: The Official Game of the Movie – and yes, I own that bad boy as well. But I've loved revisiting the PS2 movie adaption that shaped so much of my childhood, shining a light on how special and unique these cross-media interaction points could be in the early 2000s. If you need me, I'll be playing Shrek The Third and pretending I'm 12.


Check out the best PS2 games of all time and see where your favorites rank.

Jasmine Gould-Wilson
Staff Writer, 12DOVE

Jasmine is a staff writer at 12DOVE. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
The Order: 1886 screenshot of Galahad standing with Igraine and Lafayette
I finally played The Order: 1886 for its 10-year anniversary, and I can't help but wonder where a scrapped sequel could have gone
A PS2 games console standing next to some of the best PS2 games and a black controller.
The 25 best PS2 games of all time
N64
Reject modernity, embrace old games: 2025 is going to be the year I finally embrace my inner retro gaming sicko without apology
A player holding a gun in GTA Liberty City Stories
GTA 6 could learn a weird thing or two from Rockstar's most unloved PSP game
The clip selection screen in Immortality, highlighting a clip of Marrisa Marcel with the director of Ambrosio
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
A frozen child sits on a swing in the key art for Silent Hill: Shattered Memories
Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
Latest in Action Games
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Assassin's Creed Shadows Naoe facing off against samurai warrior on red bridge
An Assassin's Creed Shadows fan is showing off some of the RPG's most impressive little details, and it's done more to get me interested than Ubisoft ever did
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"