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Take-Two boss says the Borderlands movie "was indeed disappointing," but it still helped sell some Borderlands games
By Dustin Bailey published
News "We still will license selectively"
Monster Hunter Wilds players use the Palico character creator to remember lost pets: "I have shed tears multiple times but I also feel happy that I can still fight monsters with my buddy"
By Austin Wood published
news "They can accompany us into a whole new world," said one player
Elden Ring remains undefeated: the PS5 Pro can't play it at a stable 60 FPS either
By Jordan Gerblick published
News Tech analysis reveals neither quality nor performance mode hits a locked 60 FPS
Dev behind Bloodborne fan remake flees from potential Sony cease and desist, but returns a year later with something arguably better – a top-down Diablo-style Bloodborne ARPG
By Catherine Lewis published
News The original remake project was "too risky"
How to find Dragon Age Veilguard mementos
By Will Sawyer published
Guide Collecting mementos is vital in Dragon Age Veilguard to help you upgrade the Caretaker’s Workshop
Artist reimagines Elden Ring as a Baldur's Gate-style top-down RPG "despite my love-hate relationship with the game," is surprised to see it's absolutely stunning
By Jordan Gerblick published
news Elden Gate has a nice *ring* to it
After 800 hours of practice finally paid off, hitless runner explains why a no-hit run of Borderlands 2 was way harder than games like Dark Souls or Skyrim
By Austin Wood published
news A hitless Borderlands 2 clear didn't even seem possible for a long time
Capcom wants to know what Monster Hunter Wilds players thought of the beta – Here are 11 things I want fixed before launch
By Austin Wood last updated
Feature The Monster Hunter Wilds beta was on its way to greatness, but not quite there
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