Full Auto review

Motoring maelstrom of monotony

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  1. Your mini-map let's you know what turns are coming up, and where your opponents are
  2. A handy armor indicator gives you an idea of where impending doom will penetrate your defenses
  3. Our boost meter was full, so we're emptying it out. Hence, the blur.
  4. The rear-view mirror provides much-needed data on who's setting up to gun you down
  5. Your unwreck meter governs the amount of time you can rewind

More info

GenreRacing
DescriptionPsuedo Interactive has packed in a variety of surprising treats to sweeten the diabetic's nightmare that is Full Auto.
Platform"Xbox 360"
Release date1 January 1970 (US), 1 January 1970 (UK)
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