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Certain other people in the town will pay for particular items, although getting them can sometimes be problematic. The best stuff is hidden in dungeons, and the further the game progresses, the more impossibly tough the enemies become.
That’s where Tingle’s sidekicks come in. There are around 30 secondary characters who can be bribed to be temporary Tinglefriends, and even the most inept of them (a drunken old man who keeps falling asleep) is a better fighter than Tingle. Finding all of them will take a lot of dedication, but the game world is weird and wonderful enough to encourage exploration.
The bartering screen is the main hinge of the gameplay. When negotiations commence, the faces of the two characters change slightly, according to how far apart they are in their demands. The problem is that you’ll never know whether what you’re offering is way too low, in which case you risk losing the money, or way too high.
More info
Genre | Role Playing |
Description | This bizarre little adventure works a lot better than you'd think it would, considering the hero is a 35-year-old man who dresses like a forest sprite. |
Platform | "DS" |
US censor rating | "" |
UK censor rating | "12+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.
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