Forza Horizon 5 auction house closed after players managed to trash the game's economy
Playground Games says it's working on a way to rebalance the racer's economy following infinite money exploit
Forza Horizon 5's auction house is closed for the foreseeable after players managed to spectacularly trash the game's economy.
Since its launch in 2021, Forza Horizon 5 has proved popular with racing fans thanks to its slick visuals, gorgeous open world, and vast array of cars to collect and tinker with. For those looking to complete their car collection or earn some extra in-game credits, there's the auction house, which lets you bid on other players' cars and put your own up for auction. Well, it usually does, but it's currently closed due to the game's economy being seriously out of whack.
As reported by PCGamesN, the feature has been unavailable for over a week now. The issue stems from an exploit that allowed players to earn infinite amounts of cash when participating in Super 7 challenges. To avoid having these super rich players buy up everything in sight, developer Playground Games has taken the auction house offline while it works on restoring order to the game's economy.
"The Auction House remains unavailable as we continue to work towards a solution to rebalance the Auction House economy," reads the patch notes. "We apologize for the inconvenience, and we'll share another update on this as soon as possible."
The latest patch, which rolled out yesterday for both Xbox and PC, fixes the Super 7 exploit, so no more infinite cash supplies for players. It also mends some minor technical issues and adds "general stability improvements" to the open-world racer.
The game got its first expansion, Forza Horizon 5: Hot Wheels, earlier this year which adds a host of powerful new cars and the means to design and build your own Hot Wheels tracks.
See if Forza Horizon 5 takes the lead as we rank the best racing games.
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and 12DOVE. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.
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