Final Fantasy X Missable Item FAQ

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Final Fantasy X Missable Item FAQ

By Mason Rhudy, User Name: _Mace_/Mace22

E-mail: [email protected]

FAQ started 5/1/07 at 2:00 AM

Version: 1.00

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1.0 - Copyright

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Copyright 2007 by Mason Rhudy.  GameFAQs user name: _Mace_

                                Neoseeker user name: Mace22.

This FAQ was created solely by me, through my hard work.  You are more than

welcome to access this FAQ for personal use.  If you are to redistribute

without me allowing you, you will be punished to the fullest possible extent of

the law.  You cannot sell for profit or share as your own. I want full credit

for this piece of work.

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If other sites host this FAQ without being given permission in this FAQ, please

contact me.

If another site would like to post my FAQ, contact me, and I'll most likely

agree as long as I'm given credit for the work and there is no alteration made

to the FAQ.  If you host my FAQ, you are responsible for posting the most

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it's up to you to get the latest version from them.  If your site is removed

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I will contact you to remove it.

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2.0 - Index

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Copyright                                                           1.0

Index                                                               2.0

Intro                                                               3.0

Item List                                                           4.0

PAL/Int Gamers Only                                                 5.0

Bevelle DST                                                         6.0

Credits                                                             7.0

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3.0 - Introduction

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There seems to be a bit of recurring theme with newer players to FFX, many of

them make topics concerning what is permanently missable in this game, because

of the understandable reason that they don't want to find out near the end of

their adventure that they missed an extremely important item, and can no longer

obtain it.  This FAQ was created for the purpose of having all the permanently

missable items compiled in list that could be easily referenced by any and all

gamers

While there are no items that can be missed that will allow you miss out on any

Aeons or Celestial weapons, there are certainly some missable items in this

game, and I'm happy to compile them here in this FAQ for you.

I'll also be making note of any temporarily missable items that hold some sort

of significance.

To reiterate one of the important points of this FAQ, I'm not listing any

normal or easily obtained item that can be found in a one-time only chest, or

items given to you by Spirans that you'll meet along the way.  Yeah, that 

Stoneproof Ring for Yuna on the Djose Highroad is nice, but since there are

numerous other ways of obtaining it and items like it, there's no reason to

mention them.  KADCF's Item Database FAQ has a list of missable chests if you

are interested.  

Enjoy!

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Permanently Missable Item List

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Let me just clarify that this list is only pointing out unique items that can

be lost forever in this game.  I won't be pointing out things that can be

obtained through other methods (barring a cheat device).

*********************

NO ENCOUNTERS WEAPON:

*********************

Found:  An equipment drop from Geosgaeno, after defeating him on your return

trip to Baaj Temple after obtaining the Airship.  Geosgaeno can also drop armor

with Auto Reflect on it, so you may need to fight him a few times before you

obtain this weapon.

Why it's on the list:  Yes, it's possible to get a No Encounters armor through

Customization, or from an equipment drop from other enemies (Ghosts, Wraiths,

Demonoliths), but this is the only way to obtain a WEAPON with this ability on

it.

When it becomes lost forever:  As soon as you defeat Geosgaeno and save.

Usefulness:  It has no real advantages over a No Encounters armor, but it is

the easiest way to obtain any No Encounters equipment in my opinion, and being

able to wander about aimlessly without fear of a random encounter is incredibly

cool.

**********************

MAGIC COUNTER BUCKLER:

**********************

Found:  Sold by the Hovercraft merchant in the Calm Lands, who only appears on

your first visit to this area.

Why it's on the list:   Similar to the No Encounters weapon, this piece of

equipment is unique because Magic Counter is a weapon ability, not an armor

ability.

When it becomes lost forever:  There have been multiple conflicting reports

about when the Hovercraft merchant disappears, about which exact scene triggers

his disappearance.  Buy the Buckler immediately, if not, no complaints.

Usefulness:  You can certainly make use of this armor throughout a lot of the

game, up until you get Tidus's Caladbolg.  Can be quite helpful while capturing

as you most likely won't be putting Magic Counter on a capture weapon.  Can be

quite helpful for some of the later boss fights.

********************

0-Slotted Longsword:

********************

Found:  Initially equipped by Tidus (given to him by Auron in Zanarkand).  Can

be purchased at Macalania Travel Agency for a short period of time.

Why it's on the list:   Ugh.  I hate having this on the list, but since you can

permanently screw yourself out of this item if you sell it, then it might as

well be on here.

When it becomes lost forever:  After the events take place your first time

through Macalania Temple.  

Usefulness:  None whatsoever.

***************

MASTER SPHERES:

***************

Found: In the North American version, there is only one way to get these items,

and it's a one time only deal.  Once you unlock Nemesis in the Monster Arena,

by capturing 10 of every fiend and defeating all of the Area, Species, and

Original Creations, you'll be given 10 of these from the Monster Trainer. After

that, you're done, no soup for you, etc, etc.

In the PAL/International versions of FFX, you have a many more opportunities to

obtain Master Spheres, but in the end, their quantities are limited.  Each Dark

Aeon can drop Master Spheres as their Rare drop (1/8 of the time) one at a time

and two for an Overkill.  Penance drops them all the time, three at a time, six

for an Overkill.  Penance's Arms also drop them rarely, but only one at a time

regardless of an Overkill.  You can, of course, also obtain 10 of these by

unlocking Nemesis.

There are two ways you can build up your stock of Master Spheres before you

lose the opportunity to farm for them. You can repeatedly kill Dark Yojimbo,

and save after the fourth battle, and reload.  Since you need to defeat him in

five consecutive fights without reloading a game, he will respawn and you'll be

able to kill him as much as you'd like (this is also a great way to farm for

Dark Matters or a Ribbon/+BHPL armor).  You can also repeatedly kill Penance's

Arms for Master Spheres.  Remember that with 255 Defense, Auto Protect, Defense

+20%, Cheer x4 and Auto Potion, Penance himself can never kill you as long as

the arms are dealt with, so just destroy the arms, and wait for them to respawn

and repeat.  To ensure that you don't run out of Potions for this fight, come

with 99 Potions, 99 Hi Potions, and 99 X Potions and Mix Trio at the beginning

of the fight so that Auto Potion will always heal 9999 Hp.

When these become lost forever:  Once Penance (and thus, the Dark Aeons) has

been defeated, you can no longer obtain Master Spheres, thus, making them a

potentially permanently missable item.

Usefulness: Well, you can activate any node on the Sphere Grid.  Pretty useful,

But by the time you get them, you might not need a whole lot more help with

your Sphere Grid.

****************

AL BHED PRIMERS: 

****************

A quick note: while these aren't technically permanently missable, if you only

plan on doing a single playthrough, and you don't have a friend's memory card

to compile the ones you missed, then you're gonna be screwed.  It's always

nice to get these legitimately anyway, at least the first time.

Usefulness: Knowing what the Al Bhed (and any script written in Al Bhed) are

saying can be pretty cool, but Rin also rewards you with 99 Underdog's Secrets,

which are otherwise a pain in the ass to obtain, if you speak to him on the

Airship after collecting all 26 Primers.

+++++++++++

PRIMER XIX:

+++++++++++

Found:  As soon as you enter Home and meet Cid for the first time, run to the

left side of the screen, you'll find this lying on the ground next to a burning

pile of wreckage.

When it becomes lost "forever": Once you proceed through the door at the north

end of the screen, you'll no longer be able to get this Primer.

++++++++++

PRIMER XX:

++++++++++

Found:  This one can be rather tricky.  After a forced battle in Home

against a Guado and a couple of Dual Horns, you'll see Tidus standing at the 

top of a staircase.  Precede down the stairs until the screens shifts views to

behind Tidus (the camera resting atop the stairs he was standing on, if you

will).  Run back up the stairs and enter the door on the left side of the

screen.  You'll hear Rikku say "No, not that way," then another battle with a

Guado and two Dual Horns will take place.  Once the battle is over, check the

bed on the right side of the screen, the Primer will be there.

When it becomes lost "forever":  Once you exit through the door at the bottom

of the stairs next to the save sphere.

+++++++++++

PRIMER XXI:

+++++++++++

Found: At the bottom of the staircase (the one you just ascended to find ABP

XX) head to the right.  At the very northeast corner of this area you'll find

this Primer (the next room contains a couple of Chimeras and an Al Bhed

compilation Sphere).

When it becomes lost "forever":  Once you head out the door next to the save

sphere, you will no longer be able to get this Primer.

++++++++++++

PRIMER XXII:

++++++++++++

Found:  In Bevelle, right before you enter the Cloister of Trials, you'll

find this Primer at the bottom of the stairs after you take the very handicap

accessible staircase to a lower area of Bevelle Palace.

When it becomes lost "forever":  Once you enter the Bevelle Cloister.

There are a few Primers that you can miss out getting in their original

location, but appear in different areas later in the game.  The following is a

list of the Primers that appear in a new area if you missed them in their

original location.

ABP #     Original Location             New Location

¯¯¯¯¯     Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯             Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯

  1       Deck of Al Bhed Ship          Bikanel Oasis, northwestern area.

          after Baaj Temple.

  3       Power Room of the             Bikanel Oasis, next to machina "tent"

          SS Liki.                      Wakka kicks after you find him.

 14       Thunder Plains Travel         Sanubia Desert - East.  Right after you

          Agency.                       find Rikku, around the small bend on

                                        the left, on top of a dune.

*************************

Wantz in Macalania Woods:

*************************

After viewing the Highbridge event once you gain permanent access to the

Airship, Wantz will begin selling four slotted equipment in Macalania Woods for

100,000 each.  He's located right near the entrance from the Thunder Plains.

If you did not speak with Wantz on Mt. Gagazet, for whatever reason, he will

not show up Macalania Woods, and you will not be able to purchase this four

slotted equipment.  

Empty four slotted equipment can be obtained from the following enemies:

Adamantois      (Omega Ruins, Inside S)

Black Element   (Omega Ruins)

Master Tonberry (Omega Ruins)

Varuna          (Omega Ruins, City of Dying Dreams)

YAT-97          (Zanarkand)

YKT-11          (Zanarkand)

**************************

DURREN (yes, the Blitzer):

**************************

While not an item by any means, you can permanently miss out on your chance to

recruit Durren for your Blitz team (no worries, he's not special in any way

other than the fact that you can miss out on recruiting him).  Normally, he

can be found training in the Calm Lands, he's a Crusader training to fight Sin.

Once you defeat Sin's Left/Right fins, he leaves the Calm Lands never to be

seen again.  Something about the Calm Lands just makes people disappear, maybe

they're falling into the gorge.  

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5.0 - PAL/Int Gamers Only

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Besaid and Macalania DSTs

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It should be worth noting that for the PAL/Int gamers, getting the Besaid and

Macalania Destruction Sphere treasures the first time through those temples is

a very wise decision.  If you miss your first opportunity to get them, you'll

have to defeat Dark Valefor (Besaid) and/or Dark Shiva (Macalania) before you

can access the Cloister again.

Be sure to pick these up your first time through.

*********

Sun Crest

*********

Similar to the Besaid and Macalania treasures, this item can not be permanently

missed, but you will have a great deal of trouble getting it if you miss it

your first time through Zanarkand.  After obtaining the Airship, Dark Bahamut

takes up residency in the area that you would find the Sun Crest, meaning

you'll have to take him out before getting it.

Once again, this only applies to the PAL/Int gamers.

************

Jecht Sphere

************

The Jecht/Auron/Braska Spheres start showing up around Spira once you defeat

Spherimorph, so your first opportunity to get this would be right after that

battle, but before the events that directly preceed the Crawler fight.  This

isn't missable, but if you don't get this before fighting Crawler, then you'll

have to go through Dark Valefor to get it.  If you forgot either Energy Blast

or the Destruction Sphere treasure in Besaid, I would recommend going back once

you've defeated Spherimorph, to get it all in a single trip.

************

Energy Blast

************

Valefor's second Overdrive is first obtainable as soon as you leave Besaid with

Wakka, Lulu and Yuna.  Simply go back into Besaid, speak to the woman behind

the counter at the item shop (doesn't matter if you buy anything), and then

find the girl who owns the dog, speak to her, then check the dog's mouth. Once

you've viewed the events that directly preceed the Crawler fight, you'll have

to go through Dark Valefor to get this "item."

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6.0 - Bevelle Destruction Sphere & Treasure

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I thought it would only be prudent to make a note about this in the FAQ.  The

Bevelle Destruction Sphere CAN'T be missed, because it's needed to get out of

the Temple and progress with the game.  The Bevelle treasure that corresponds

with the statue in Baaj Temple CAN'T be missed.  The treasure is the Hp Sphere

that you automatically pick up on your way out of the Temple.  The chest to the

left of the exit of Bevelle Temple as a Knight's Lance for Kimahri, a weapon

with Strength +10/5/3.  This has absolutely no bearing on obtaining Anima, it's

simply a normal treasure. 

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7.0 - Credits

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Thanks to the regulars at the FFX board, without them I wouldn't be writing any

kinds of FAQs.

Thanks to Ultimaphazon for suggesting that I add notes about the Sun Crest and

Besaid and Macalania Destruction Sphere Treasures.

Thanks to my local cable provider for having nothing worth watching at 2:00 on

this rainy Monday night, without absolutely anything to do, I might not have

stooped so low as to write this piddly excuse for a FAQ.  Cheers!

Thanks to CJayC for the wonderful website we know as GameFAQs, a great place

for video game discussion.</p>

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.